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fix meshing problem: #4

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  1. incorrect vertex indexing in convex hull computation;
  2. remove potential sliver in CGAL generated mesh by using ODT and minumus angle bound.
  3. improve the distance tolerence in dumbSnap3D.

1. incorrect vertex indexing in convex hull computation;
2. remove potential sliver in CGAL generated mesh by using ODT and
minumus angle bound.
3. improve the distance tolerence in dumbSnap3D.
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