-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* change name in config * some work on disassembly and xenogc install * troubleshooting steps * fixed disassembly, intro, and update xenoinstall * changed wireless to wire-free to avoid confusion * fix stupid typo * more blank pages * some work on saveExploits * TODO: permalink fix * site nav stuffs * basic saveExploits * add video guide for xeno install * removed todo * some re-ordering on the page as well as more info * adjust credits * shhhhh * fixed correct name for exploit * base psoload * some psoload changes * change ways to methods * PSOLoad guide, note i have not tested this * add legacy methods * fix formatting * fix formatting again. i need to not suck * splinter call omegalul * moved some files and fixed some stuff, fan guide * add images(nonexistant for now) * First exploit guide finished with redirect * my english too bad lol * self host save exploit * big base exploit update * download images and set paths for exploits Co-authored-by: kjuno <[email protected]> Co-authored-by: kjuno <[email protected]>
- Loading branch information
1 parent
f60df2a
commit bc4727f
Showing
61 changed files
with
624 additions
and
58 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
--- | ||
layout: single | ||
title: "Controller Port LED" | ||
--- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
--- | ||
layout: single | ||
title: "Disassembly" | ||
--- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,32 @@ | ||
--- | ||
layout: single | ||
title: "Fan Replacement" | ||
--- | ||
--- | ||
|
||
{% include toc title="Table of Contents" %} | ||
|
||
## Disassembly | ||
Follow the [disassembly](/disassembly) until you have removed the fan bracket | ||
|
||
## Requirements | ||
* GameBit screwdriver(see disassembly) | ||
* Philips screwdriver(see disassembly) | ||
* 3D printer(or you can buy the part from a printing service online) | ||
* A soldering iron | ||
* Replacement connector(since the fan you buy probably wont have the proper connector, this can also be harvested from the stock gamecube fan if you don't mind a bit of destruction) | ||
## Variations | ||
After removing the fan bracket you have two choices, the [40mm](/files/fan/40mmbracket.stl) bracket, which works with 40mm fans(including noctua), or the [50mm](/files/fan/50mmbracket.stl) bracket, which works with 50mm fans(currently, noctua doesn't offer one, but there are 50mm fan's available). | ||
|
||
### 50mm | ||
[Download](/files/fan/50mmbracket.stl) | ||
|
||
The 50mm fan bracket is larger, as it replaces the entire mounting part for the fan. As such it takes longer to 3D print. | ||
|
||
 | ||
|
||
### 40mm | ||
[Download](/files/fan/40mmbracket.stl) | ||
|
||
The 40mm bracket is smaller and fits inside the stock bracket, since it's just an adapter for the stock mounting bracket. This means less print time, but the fan does have to be smaller and can't move as much air. | ||
|
||
 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,36 @@ | ||
--- | ||
layout: single | ||
title: "XenoGC Install" | ||
--- | ||
--- | ||
|
||
{% include toc title="Table of Contents" %} | ||
|
||
## About the xenoGC | ||
|
||
The XenoGC Install is a lot easier than it first seems, though it does require a fair bit of soldering knowledge. | ||
|
||
First, check out the [disassembly guide](/disassembly) before continuing! You need to have the RF Shield removed from the drive(looking at the PCB of the drive). | ||
|
||
There are two types of installs, wired and wire-free. Since the xenoGC is an open-source modchip(meaning anyone can make it), it's been cloned countless times, and the specifications of the pcb might be off. For this reason we personally recommend a wired install. | ||
|
||
If you need a video in order to understand, [this one by rockergaming](https://www.youtube.com/watch?v=WRbmqxqEL8Q) covers the entire install and even disassembly(though through timelapse) | ||
|
||
## Installing | ||
|
||
### Wire-free install | ||
|
||
 | ||
|
||
### Wired install | ||
|
||
Referencing the image below, use some small wire like 30 or 32awg magnet wire for the data wires and 22awg for power and ground(power is pad 10 and ground is pad 1 in the image below) | ||
|
||
 | ||
|
||
## Testing / Troubleshooting | ||
|
||
When you power on the cube you should see a red LED light up and then turn green(or turn orange depending on the version). this indicates the drive has been patched and *should* read burned / out of region discs. If you aren't using out of region(but official) discs but instead burned media, proceed to the next step | ||
|
||
### Laser adjustment | ||
|
||
Typically this step is required, you want to turn the potentiometer on the cube to lower the resistance, we recommend going about 10ohm at a time. use a multimeter to verify the correct resistance. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,21 @@ | ||
--- | ||
layout: single | ||
title: "PSOLoad" | ||
--- | ||
--- | ||
## Required | ||
* Official BBA(BroadBand Adapter) | ||
* PSO Disc (Episode "1&2" only, not 1&2plus, not 3) | ||
* PC([Windows](/files/psoload/PSOLoad_Win.zip), [mac OSX](/files/psoload/PSOLoad_Mac.zip), or [linux](/files/psoload/PSOLoad_Linux.zip)) Running the PSOLoad exploit server | ||
|
||
## Running the exploit | ||
|
||
1. Launch PSO. | ||
2. Go to options, network option, provider option, click yes and proceed to the network config screen. | ||
3. Choose "manually set IP Adress" and hit next | ||
4. Enter the ip of your computer running PSOLoad for the DNS, the various commands for this are below(on windows you can run `ipconfig` and look for the IPv4 Adress, on linux you would run `ip a` and look for the IPv4 for your network interface. For mac, if on a wired connection use `Ipconfig getifaddr en1` and for wireless `ipconfig getifaddr en0`) | ||
* Windows: `ipconfig` | ||
* MacOSX: if on a wired connection use `Ipconfig getifaddr en1` and for wireless `ipconfig getifaddr en0` | ||
* Linux: `ip a` | ||
5. In a terminal / command promp in the same directory as your PSOLoad application, copy a homebrew dol(for this purpose we will assume you are loading swiss) and launch it using `PSOload.exe swiss.dol` | ||
* On Mac and Linux you need to set the program to be executable if it isn't already(`chmod +x psoload2`) and run it with this command: `./psoload2 swiss.dol` | ||
6. Now on PSO choose the Online Game option at the title screen. Follow the onscreen directions and create your character. After you have created your character and saved it to the mem card and the game asks if you agree to the user terms say yes. The game will begin to load and you will see a warp hole type screen. At this point the game is initializing the Gamecube BBA for connection and you should pay attention to your command prompt screen to verify you have received the messages that your content is being saved on the memory card. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,32 @@ | ||
--- | ||
layout: single | ||
title: "007 Agent Under Fire" | ||
--- | ||
title: "James Bond 007: Agent Under Fire" | ||
--- | ||
Under Quick Look you can see your details about your game you using (Notes, Buttons etc.) | ||
## Quick Look | ||
<!--TODO: Maybe there are some other ways to do it, but it works lol--> | ||
<table style="table-layout: fixed; width: 552px"> | ||
<colgroup> | ||
<col style="width: 268px"> | ||
<col style="width: 284px"> | ||
</colgroup> | ||
<thead> | ||
<tr> | ||
<td style="text-align:center"> | ||
<img src="/images/gameArt/GW7E/GW7E_box.png" alt="007 Box Art" width="244" height="340"> | ||
</td> | ||
<td style="text-align:center"> | ||
<b>"Exploit Under Fire"</b><br> | ||
<br><img src="/images/gameArt/GW7E/GW7E_disc.png" alt="007 Disc Art" width="160" height="160"> | ||
<br> | ||
<br>(30s and 4 buttons)<br> | ||
<br>Notes: Load Mission | ||
<br>Buttons: A, start, down, A | ||
<br> | ||
</td> | ||
</tr> | ||
</thead> | ||
</table> | ||
<!-- ////////////////////////////////////////////////////////// --> | ||
|
||
## Preparing |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,32 @@ | ||
--- | ||
layout: single | ||
title: "Animal Crossing" | ||
--- | ||
--- | ||
Under Quick Look you can see your details about your game you using (Notes, Buttons etc.) | ||
## Quick Look | ||
<!--TODO: Maybe there are some other ways to do it, but it works lol--> | ||
<table style="table-layout: fixed; width: 552px"> | ||
<colgroup> | ||
<col style="width: 268px"> | ||
<col style="width: 284px"> | ||
</colgroup> | ||
<thead> | ||
<tr> | ||
<td style="text-align:center"> | ||
<img src="/images/gameArt/GAFE/GAFE_box.png" alt="AC Box Art" width="244" height="340"> | ||
</td> | ||
<td style="text-align:center"> | ||
<b>"Animal Crossing Exploit"</b><br> | ||
<br><img src="/images/gameArt/GAFE/GAFE_disc.png" alt="AC Disc Art" width="160" height="160"> | ||
<br> | ||
<br>(87s and 13 buttons)<br> | ||
<br>Notes: NES Loader | ||
<br>Buttons: start, A, A, A, A, A, A, A, move, A, A, A, A | ||
<br> | ||
</td> | ||
</tr> | ||
</thead> | ||
</table> | ||
<!-- ////////////////////////////////////////////////////////// --> | ||
|
||
## Preparing |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,32 @@ | ||
--- | ||
layout: single | ||
title: "BMX XXX" | ||
--- | ||
--- | ||
Under Quick Look you can see your details about your game you using (Notes, Buttons etc.) | ||
## Quick Look | ||
<!--TODO: Test. not tested on hardware--> | ||
<table style="table-layout: fixed; width: 552px"> | ||
<colgroup> | ||
<col style="width: 268px"> | ||
<col style="width: 284px"> | ||
</colgroup> | ||
<thead> | ||
<tr> | ||
<td style="text-align:center"> | ||
<img src="/images/gameArt/GB3E/GB3E_box.png" alt="BMX Box Art" width="244" height="340"> | ||
</td> | ||
<td style="text-align:center"> | ||
<b>"XXX Hack"</b><br> | ||
<br><img src="/images/gameArt/GB3E/GB3E_disc.png" alt="BMX Disc Art" width="160" height="160"> | ||
<br> | ||
<br>(???)<br> | ||
<br> | ||
<br> | ||
<br> | ||
</td> | ||
</tr> | ||
</thead> | ||
</table> | ||
<!-- ////////////////////////////////////////////////////////// --> | ||
|
||
## Preparing |
Oops, something went wrong.