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Develop

See merge request minecraft/convert-minecraft-java-texture-to-bedrock/webapp!56
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ozelot379 committed Nov 10, 2020
2 parents 9a1c66c + 5f06437 commit 554769d
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1 change: 0 additions & 1 deletion .github/ISSUE_TEMPLATE/issue.md
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Expand Up @@ -30,5 +30,4 @@ Browser:
System OS:

**Texture pack**
(optimal, but on advantage, so that issues can be analyzed and fixed more precisely)
Link to download:
5 changes: 5 additions & 0 deletions CHANGELOG.md
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@@ -1,5 +1,10 @@
# Changelog

## [4.1.0]
- Bedrock manifest format version 2
- Convert java mcmeta description array
- Horse converter are now experimental

## [4.0.5]
- Set alpha to `2` in `OverlayToTranslateConverter`
- Mark errors logs red
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7 changes: 5 additions & 2 deletions README.md
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Expand Up @@ -19,10 +19,13 @@ It supports to convert blocks, items, entities, paintings, particles, map icons,

Please note:

- No guarantee it will work
- Please notice your browser is be supported
- Each texture pack could be different and may not work or only partially
- Some conversions of HD texture packs may takes a while
- You need a device with corresponding enough RAM (like the file size and content of the texture pack), because the convert it is not stored in a temporary storage, but in the RAM memory
- Shaders or OptiFine or 3d textures or mods or datapacks or fonts are not supported, only classic Vanilla textures
- Snapshots versions may are also not supported
- Shaders or OptiFine or 3d textures or mods or datapacks or custom models or fonts are not supported, only classic Vanilla textures
- Snapshots or never versions may are also not supported
- If textures of sprites (For instance banner pattern, painting and particle) are only partially available, the missing will be transparent
- Please reopen Minecraft after selecting the converted texture pack, because in the current version it seems to be a bug to reload the texture cache (Otherwise it's possible that you will have a mix between your previous and new texture pack, which can lead to appearance bugs that would not occur)
- If it crashed, it doesn't necessarily have to do with the texture pack and this converter can't do much if it should be a bug in Minecraft
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4 changes: 2 additions & 2 deletions package.json
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@@ -1,7 +1,7 @@
{
"name": "@ozelot379/convert-minecraft-java-texture-to-bedrock-webapp",
"productName": "ConvertJavaTextureToBedrockWebApp",
"version": "4.0.5",
"version": "4.1.0",
"description": "Web app for convert Minecraft Java texture packs to Bedrock texture packs",
"keywords": [
"Minecraft",
Expand All @@ -23,7 +23,7 @@
"homepage": "https://github.com/ozelot379/ConvertJavaTextureToBedrock#readme",
"dependencies": {},
"devDependencies": {
"@ozelot379/convert-minecraft-java-texture-to-bedrock-api": "4.0.5",
"@ozelot379/convert-minecraft-java-texture-to-bedrock-api": "4.1.0",
"clean-webpack-plugin": "3.0.0",
"css-loader": "3.4.2",
"favicons-webpack-plugin": "1.0.2",
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2 changes: 1 addition & 1 deletion src/js/index.mjs
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Expand Up @@ -205,7 +205,7 @@ document.addEventListener("DOMContentLoaded", () => {
icon: "error"
});

_log(`ERROR: ${err.message}`, "error");
_log(`ERROR: ${err.message}`, "red");
}

/**
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4 changes: 1 addition & 3 deletions webpack.config.js
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Expand Up @@ -7,9 +7,7 @@ const OptimizeCSSAssetsPlugin = require("optimize-css-assets-webpack-plugin");
const PACKAGE = require("./package");
const TerserJSPlugin = require("terser-webpack-plugin");

const {env} = process;

const isDebug = (env.NODE_ENV === "development");
const isDebug = (process.env.NODE_ENV === "development");

module.exports = {
devtool: false,
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