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Releases: Moguri/blend2bam

v0.17

16 Oct 03:09
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  • Apply modifiers on armature meshes before export to speed up animation export
  • Add --animations flag, the valid options for this new flag are:
    • 'embed': store animations in the same BAM file as the rest (default)
    • 'separate': store animations in separate BAM files
    • 'skip': do not convert animations

v0.16

21 Sep 16:38
6753aab
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  • Various fixes for running on Windows

v0.15

19 Sep 18:27
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  • Change default material mode from legacy to pbr (this is a breaking change)
  • Add partial legacy material support for gltf28 pipeline

v0.14.1

05 Sep 19:19
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  • Fix using quotes for --blender-dir option

v0.14

05 Sep 17:43
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  • Fix errors when using Blender 2.90
  • Handle quotes in file paths

v0.13

27 Aug 00:02
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  • Export tangents when using Blender 2.80+
  • Add support for PANDA3D_physics_collision_shapes
  • Only call duplicates_make_real() if an object has particle systems
  • Attempt to auto-discover Blender install locations on Windows

v0.12

31 May 18:28
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  • Make panda3d-gltf a dependency instead of vendorizing it
  • Fix running as a Python File Loader
  • Fix error when attempting to make particles real on hidden objects (gltf28)
  • Remove explicit gltf28 pipeline option (the correct pipeline is automatically chosen when gltf is selected)
  • Fix issue with garbage paths when converting blend files to an intermediate form (#24)
  • Auto-export all armature actions by adding them to the NLA editor before invoking the exporter (gltf28)

v0.11

19 Mar 23:23
6252d65
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  • Fix potential error when switching to object mode to make particles real

v0.10

20 Jan 22:34
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  • Allow python -m blend2bam to work
  • Fix conversion error if in Pose or Edit mode
  • Add --no-srgb option to not make sRGB textures for glTF pipelines (not spec-compliant, but sometimes useful)
  • Fix error in Python file loader
  • Add new texture handling options to allow copying textures
  • Update panda3d-gltf to v0.5
    • This includes various fixes and morph target support

v0.9

17 Sep 04:29
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gltf28 Pipeline

  • Fix physics export crashing if an armature is present
  • Convert particle systems to meshes on export

gltf Pipeline

  • Convert particle systems to meshes on export

CLI

  • Fix --blender-dir option so it actually works