Releases: Moguri/blend2bam
Releases · Moguri/blend2bam
v0.17
- Apply modifiers on armature meshes before export to speed up animation export
- Add
--animations
flag, the valid options for this new flag are:- 'embed': store animations in the same BAM file as the rest (default)
- 'separate': store animations in separate BAM files
- 'skip': do not convert animations
v0.16
v0.15
v0.14.1
v0.14
v0.13
v0.12
- Make panda3d-gltf a dependency instead of vendorizing it
- Fix running as a Python File Loader
- Fix error when attempting to make particles real on hidden objects (gltf28)
- Remove explicit
gltf28
pipeline option (the correct pipeline is automatically chosen whengltf
is selected) - Fix issue with garbage paths when converting blend files to an intermediate form (#24)
- Auto-export all armature actions by adding them to the NLA editor before invoking the exporter (gltf28)
v0.11
v0.10
- Allow
python -m blend2bam
to work - Fix conversion error if in Pose or Edit mode
- Add
--no-srgb
option to not make sRGB textures for glTF pipelines (not spec-compliant, but sometimes useful) - Fix error in Python file loader
- Add new texture handling options to allow copying textures
- Update panda3d-gltf to v0.5
- This includes various fixes and morph target support