In-game d/l of module with dependencies fails to see dependent code exists in IDE, causing loading problems #2223
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Category: Build/CI
Requests, Issues and Changes targeting gradle, groovy, Jenkins, etc.
Topic: Architecture
Requests, Issues and Changes related to software architecture, programming patterns, etc.
Type: Bug
Issues reporting and PRs fixing problems
Milestone
What you were trying to do
As a developer, I was making modifications to the file healthHud.ui, then running the game from within the IntelliJ IDE. At runtime, my changes were not being seen by the game.
What actually happened
From within the game, I downloaded the 'Breathing' module, which had a dependency on the 'Core' module. The file I was changing belongs to the Core module. Once I downloaded the 'Breathing' module, a Core-1.0.0-SNAPSHOT.jar file was also downloaded, with an older version of the same healthHud.ui file that I was modifying in the IntelliJ IDE. The game at runtime would first look in the jar file, see the older file, and run with that, ignoring my lastest changes version of the same file in the source code.
How to reproduce
Log details and game version
Computer details
Linux Mint Cinamon 17.3, IntelliJ IDEA 15.0.4.
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