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Downloaded modules lack input mappings (module scanning) #2384

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Cervator opened this issue Jun 27, 2016 · 0 comments
Open

Downloaded modules lack input mappings (module scanning) #2384

Cervator opened this issue Jun 27, 2016 · 0 comments
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Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience Type: Bug Issues reporting and PRs fixing problems

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@Cervator
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Cervator commented Jun 27, 2016

If you download a module in-game, possibly specifically as part of connecting to a server, you skip the regular process that parses out hot key configuration. As a result if you connect to a server running JoshariasSurvival while having deleted all modules locally you can't access anything like inventory, the help system, the skill screen, etc.

While that might lead into a bigger topic of how to handle input bindings for modules (where conflicts can happen more easily) I imagine we can trigger some sort of module rescanning process after having retrieved new modules, so we can update the default input mappings. I'm unsure if this might help other stuff too, that may relate to updating stuff after a change in modules.

In the meantime simply restarting the game lets it work since at that point you get all the keys configured as part of regular initialization.

Somewhat related: #2220, #2223

@Cervator Cervator added Type: Bug Issues reporting and PRs fixing problems Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience labels Jun 27, 2016
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Labels
Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience Type: Bug Issues reporting and PRs fixing problems
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