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Crash in multiplayer - chunk loading / rendering null issue, maybe related to dupe chunk loading [$50] #2590
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Renamed the title a bit, this is probably our biggest known crash issue at the moment, although narrowing down the details or reproducing reliably is problematic. It seems to have something to do with duplicate chunk loading feeding into a problem when then trying to render a newly loaded chunk. Documented some more over in #2477 |
Interestingly it may have just happened for the first time without a reference to dupe chunk loading, but timed superbly to another player joining the server (another way to cause more chunk loads?) Oddly the log file got cut at one point a few minutes before the crash, started with a
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A crash that happened on a multiplayer test game may be related: |
Still happening - happened today during the Alpha 7 prep playtest. Happened thrice to me right after using hjump to launch myself into the sky, all three in quick succession. Then it happened once when I respawned about 100 blocks away - only thing I noticed was half the world wasn't rendered when the crash happened, but that's pretty standard when respawning. Weirdly enough, at least if the logs are to be trusted, it doesn't seem to be immediately connected to multiple loads of a chunk - it's only preceded by those in 2 of the logs, and even then it could probably just be happenstance - I've had the 'multiple loads of chunk x' errors popping up pretty consistently even when things were running fine. Every time it happened the game was loading lots of chunks though. After the initial 4 crashes, I wasn't able to reproduce it at all >.> Logs here, because pastebin pastes seem to disappear rather quickly: EDIT: referencing #2477 as that seems to be closely related, if not a duplicate |
Got a similar crash again today on server testing... 1.3.1_SNAPSHOT_1940 Here as gist: https://gist.github.com/qwc/e7e13548fa663287d5b0cea9d9cadddd |
Another play test (Omega 691), another crash like this :-) |
Stiiiiiill happens |
@Cervator: I'm thinking we might want to put a bounty on this one. 50-100 USD? |
@emanuele3d done! We had $50 sitting around in our team account so I added that onto here :-) |
Not sure if it can be of any help - most likely not - but I have another log of this same issue, which happened to me today during the play test. Posting here with a bit of context: https://pastebin.com/TW1N2ydq. As you can see, it happened shortly after generating a list of render tasks. |
Counting this as RESOLVED with #3249 woohoo! Thanks @vampcat and everybody else having done detective work for this one over time :-) And hey, bounty! On its relation to dupe chunk loading, which is definitely still a thing (tracking via #3006 and also with related improvements requested in #2477) then I think that's indirectly related by possibly raising the odds for the issue to occur or it gets provoked by the same sort of scenario that leads to the nulls. So they remain different issues. |
What you were trying to do
Running around and harvesting some sand.
What actually happened
Crash.
How to reproduce
Goood question, I will update WHEN I am able to reproduce this.
Log details and game version
Logfile: http://pastebin.com/9z7FQ7UK
Latest unstable locally and on server.
Computer details
Arch Linux Client, Ubuntu docker image on server.
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