Update world gen. configuration with Component clones #1893
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This PR changes the current property binding scheme for world gen. configuration. Previously, fields were modified directly through PropertyProvider's reflection system. This has the drawback that world gens are not notified (or only afterwards) that a parameter has changed.
This PR uses copies of configuration components and calls worldConfig.setProperty() as usual. This allows the world gen. to update accordingly (reload a height map, clear caches) or even decline the new parameter set.
I had to change
handleSwitchToPreviewEnvironment.handleSwitchToPreviewEnvironment
so it would update theComponentLibrary
with the new module environment. It also uses the sub-context now. Unfortunately, this update cannot be undone atm. Since this is using the sub-context only, it should be ok though.To test this try the HeightMap world gen. or PolyWorld. Both should work nicely now even when the height map / graph density is modified.