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New create game flow, final touches #3388
New create game flow, final touches #3388
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Hooray Jenkins reported success with all tests good! |
Hooray Jenkins reported success with all tests good! |
Good progress, thank you :-) Noticed one issue - the "Accept" and "Cancel" buttons on world config do the same thing, both accept any changes made. Is that something we can easily address, or does it come down to how the UI elements are mapped to their backing data? If they save the moment you change a UI element then there isn't much to do and we could probably just outright remove the "Cancel" button. Let me know what you think. On other issue I'm still not sure how to deal with is not letting the zoom regenerate trigger until the user lets go of the slider. That might be another case of the UI system being tricky? Maybe @rzats could provide some insight sometime. |
Hooray Jenkins reported success with all tests good! |
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LGTM
Try to make the UISlider listen to changes only and not use the set
binding. The behaviour is very glitchy atm.
Hooray Jenkins reported success with all tests good! |
Hooray Jenkins reported success with all tests good! |
Hooray Jenkins reported success with all tests good! |
LGTM, merging! |
Contains
Disabled the time progression slider and world shape drop down. Changed the UI of the
WorldSetupScreen
and removed the Message Popup which appeared by clicking "Re-Roll".