Porting my university group project game to be playable on the Web!
Try playing the current release here: https://mozarellaman.github.io/KoreDefenceGame/
Nuget
(Download the exe, put it in a convenient place, add to PATH)
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Clone the repository
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Download the mono version of Godot 64 bit
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Open the executable, import a project, navigate to the cloned repository
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I suggest JetBrains Rider as the IDE to use with Godot, here's a video on getting that set up:
(this includes setting up C# to work on your computer) Disclaimer: JetBrains Rider is not free, but can be used with a student email or if you contribute to an OSS (Open Source Project) -
If you won't code in C#, then you can use GDScript and code in the editor. It's pretty similar to Python.
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The components of the game are designed to be object oriented - but it might not look that way because of the lack of constructors. This is because of the way Godot works with C#. The method naming convention I use as a sort of "constructor" is called "Setup()".
[for when more features are added to game]