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fix issues with {getFrameData,submitFrame} must be called within a VRDisplay.requestAnimationFrame callback.
(fixes issue #65); fix JS errors Screen position out of view frustum
in Chrome Canary (fixes issue #64)
#132
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delapuente
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MozillaReality:master
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cvan:fix-raf-frame-lifecycle
Feb 16, 2018
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I think this is a kind of active polling, so you repeat the check on
vrDisplay
. I would prefer this to be event-driven but if that's not possible, can you clarify why you are reschedulingonAnimate
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I could actually remove these lines, good call. they were leftovers.
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If they are leftovers, please, do it.
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I haven’t step-debugged the rAF calls. but I think if I add a
debugger
call to the monkeypatchedwindow.requestAnimationFrame
function, I can see how often and when Unity’ s WebGL Engine makes the calls. I want to minimise the rAF calls as much as possible. in my testing today, I removed this block and didn’t notice any degradation.There was a problem hiding this comment.
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Non-blocking. Let's move to #104