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Shadow per Light #125

Merged
merged 1 commit into from
Dec 18, 2020
Merged

Shadow per Light #125

merged 1 commit into from
Dec 18, 2020

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costashatz
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Now lights can decide to not cast shadows. One of the default lights now does not cast a shadow (removing thus the double shadows that seem weird).

@costashatz
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image

@jbmouret
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It compiles and runs on Mac but we previously had the same behavior (single shadow).

@costashatz
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It compiles and runs on Mac but we previously had the same behavior (single shadow).

Yes Mac is abandoning OpenGL. We should switch to Vulkan when Magnum has it ready (soon I guess).

@costashatz costashatz merged commit a305ab1 into master Dec 18, 2020
@costashatz costashatz deleted the shadow_per_light branch December 18, 2020 10:02
@costashatz costashatz added this to the RobotDART 1.0.0 milestone Mar 1, 2021
costashatz added a commit that referenced this pull request Dec 8, 2021
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2 participants