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[feat] 4th Seminar #6

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36 changes: 36 additions & 0 deletions Week4/AppDelegate.swift
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
//
// AppDelegate.swift
// Week4
//
// Created by 오서영 on 2024/04/27.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {



func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


}

11 changes: 11 additions & 0 deletions Week4/Assets.xcassets/AccentColor.colorset/Contents.json
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{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
13 changes: 13 additions & 0 deletions Week4/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
6 changes: 6 additions & 0 deletions Week4/Assets.xcassets/Contents.json
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
25 changes: 25 additions & 0 deletions Week4/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
24 changes: 24 additions & 0 deletions Week4/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
34 changes: 34 additions & 0 deletions Week4/Config.swift
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//
// Config.swift
// Week4
//
// Created by 오서영 on 2024/04/27.
//

import Foundation

enum Config {

enum Keys {
enum Plist {
static let baseURL = "BASE_URL"
}
}

private static let infoDictionary: [String: Any] = {
guard let dict = Bundle.main.infoDictionary else {
fatalError("plist cannot found.")
}
return dict
}()
}

extension Config {

static let baseURL: String = {
guard let key = Config.infoDictionary[Keys.Plist.baseURL] as? String else {
fatalError("Base URL is not set in plist for this configuration")
}
return key
}()
}
34 changes: 34 additions & 0 deletions Week4/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BASE_URL</key>
<string>$(BASE_URL)</string>
<key>UISupportedInterfaceOrientations~ipad</key>
<array/>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
66 changes: 66 additions & 0 deletions Week4/MoyaLoggingPlugin.swift
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import UIKit

import Moya

final class MoyaLoggingPlugin: PluginType {

// MARK: - Request 보낼 시 호출
func willSend(_ request: RequestType, target: TargetType) {
guard let httpRequest = request.request else {
print("--> 유효하지 않은 요청")
return
}
let url = httpRequest.description
let method = httpRequest.httpMethod ?? "메소드값이 nil입니다."
var log = "----------------------------------------------------\n1️⃣[\(method)] \(url)\n----------------------------------------------------\n"
log.append("2️⃣API: \(target)\n")
if let headers = httpRequest.allHTTPHeaderFields, !headers.isEmpty {
log.append("header: \(headers)\n")
}
if let body = httpRequest.httpBody, let bodyString = String(bytes: body, encoding: String.Encoding.utf8) {
log.append("\(bodyString)\n")
}
log.append("------------------- END \(method) -------------------")
print(log)
}

// MARK: - Response 받을 시 호출
func didReceive(_ result: Result<Response, MoyaError>, target: TargetType) {
switch result {
case let .success(response):
self.onSucceed(response, target: target)
case let .failure(error):
self.onFail(error, target: target)
}
}

func onSucceed(_ response: Response, target: TargetType) {
let request = response.request
let url = request?.url?.absoluteString ?? "nil"
let statusCode = response.statusCode
var log = "------------------- Reponse가 도착했습니다. -------------------"
log.append("\n3️⃣[\(statusCode)] \(url)\n")
log.append("API: \(target)\n")
log.append("Status Code: [\(statusCode)]\n")
log.append("URL: \(url)\n")
log.append("response: \n")
if let reString = String(bytes: response.data, encoding: String.Encoding.utf8) {
log.append("4️⃣\(reString)\n")
}
log.append("------------------- END HTTP -------------------")
print(log)
}

func onFail(_ error: MoyaError, target: TargetType) {
if let response = error.response {
onSucceed(response, target: target)
return
}
var log = "네트워크 오류"
log.append("<-- \(error.errorCode)\n")
log.append("\(error.failureReason ?? error.errorDescription ?? "unknown error")\n")
log.append("<-- END HTTP")
print(log)
}
}

10 changes: 10 additions & 0 deletions Week4/NetworkResult.swift
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import Foundation

enum NetworkResult<T> {
case success(T) // 서버 통신 성공했을 때,
case requestErr // 요청 에러 발생했을 때,
case decodedErr // 디코딩 오류 발생했을 때
case pathErr // 경로 에러 발생했을 때,
case serverErr // 서버의 내부적 에러가 발생했을 때,
case networkFail // 네트워크 연결 실패했을 때
}
52 changes: 52 additions & 0 deletions Week4/SceneDelegate.swift
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//
// SceneDelegate.swift
// Week4
//
// Created by 오서영 on 2024/04/27.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}

func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


}

8 changes: 8 additions & 0 deletions Week4/UserAuthen/SignUpRequestModel.swift
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import Foundation

struct SignUpRequestModel: Codable {
let authenticationId: String
let password: String
let nickname: String
let phone: String
}
6 changes: 6 additions & 0 deletions Week4/UserAuthen/SignUpResponseModel.swift
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@@ -0,0 +1,6 @@
import Foundation

struct SignUpResponseModel: Codable {
let code: Int
let message: String
}
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