This repository has been archived by the owner on Mar 21, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 449
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
zasdfgbnm
commented
May 10, 2021
@@ -1,3 +1,4 @@ | |||
.p4config | |||
*~ | |||
\#* | |||
/build |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I feel this helpful. If you don't like it, I will revert it.
alliepiper
reviewed
May 11, 2021
InitValue(gen_mode, value.value, index); | ||
|
||
// Assign corresponding flag with a likelihood of the last bit being set with entropy-reduction level 3 | ||
RandomBits(value.key, 3); | ||
value.key = (value.key & 0x1); | ||
#else | ||
printf("This overload of InitValue is not implemented on device"); | ||
assert(false); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This will have no effect in non-debugging builds. cub::ThreadTrap
would generate an appropriate error for all build configs here..
Hey @zasdfgbnm, we'll have to hold off on this. Aside from the assert vs. trap issue pointed out, we can no longer rely on I'll update #278 to include a similar fix using the new mechanism and close this PR. |
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
May 11, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
May 27, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jun 9, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jun 30, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jul 7, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jul 20, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jul 27, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jul 28, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Nov 3, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Nov 5, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Nov 30, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Nov 30, 2021
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jan 13, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jan 24, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Jan 24, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Feb 4, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Mar 23, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Mar 24, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Apr 4, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
Apr 13, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
May 10, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
May 16, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
alliepiper
added a commit
to alliepiper/cub
that referenced
this pull request
May 16, 2022
This fixes the issue reported in NVIDIA#299. There's no clear reason why this should use `RandomBits` unconditionally.
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I am unable to build cub on my configuration:
My configuration: