Fix lighting overlays being created multiple times per turf #4756
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Description of changes
Fixes unnecessary/redundant z-level initialization and inlines a method that shouldn't ever be reused elsewhere.
Also re-enables some guard code to prevent this from being reintroduced.
Finally, we always go through lighting_build_overlay to make overlays, rather than just using a bare
new()
in SSlighting init.Why and what will this PR improve
Restores some assumptions that O7L uses, potentially optimizes some parts of lighting