Born on May 11, 1983, I'm a software engineer and CEO of Aspermind studio. My background is rich and varied, touching on software development, the cultural scene and technological innovations. I'm an amateur guitarist, a psychologist in my spare time, and absolutely deplorable at trading... In short, I'm a resolutely non-standard individual.
Pronouns: He / Him.
As an active member of the Amstrad CPC Demo scene under the pseudonym Blood, within the Da Boxon Team (DBT) group, I helped encourage (from quite a distance, I must admit) the creative evolution of the Amstrad CPC community.
Source(s) : My CPC Scene's biography on the CPC Rulez website | My CPC Scene's biography on the Memory Full website
I founded and edited The Amstrad Survivor fanzine, a publication dedicated to the world of Amstrad CPC computers, and designed to inform and entertain enthusiasts in the community.
Source(s) : The Amstrad Survivor page on the CPC Rulez website
In 2006, I created the PBEM game Colony Zero. At its peak, it had over 10,000 active players. It has been made in PHP/MySQL. It was a real good experience and it helped me to learn web developpement.
Source(s) : A snapshot of the game in the Wayback Machine
On February 1, 2013, I founded Aspermind Studio, initially as a micro-enterprise (Mr Nicolas DESENY EI). In November 2024, the company became a SARL with variable capital of €10,000, dedicated to the development of innovative software for the video game industry.
Source(s) : Aspermind studio website
In April 2013, I developed the RDVI plug-in for the MySys information system used by the BPCE banking group. This tool optimized the management of real estate loans, significantly reducing processing time on a national scale.
Source(s) : (none for the moment, I'll have to check with BPCE to see if my confidentiality agreement allows me to publish an extract from the project specifications)
I designed Unilang, a software brick dedicated to the linguistic and cultural localization of video games developed under the Unity engine. Unilang facilitates the integration of multiple languages and cultural customization, simplifying the adaptation of games for different markets.
Source(s) : The Unilang's web page on the Aspermind studio website | The Unilang asset page on the Unity Asset Store
In 2018, under a pseudonym, I developed the GJ France mobile app, which enabled injured protesters to get emergency medical help via a network of “Street Doctors”. The app also counted participants in protests.
Source(s) : A French a press article on Clubic | A French press article on Le Figaro newspaper's website
In June 2024, I created Tally WPF, a generative AI in C# WPF for Aspermind Studio. Working on the principle of convolutional neural networks (CNNs), with a perceptron, large language model (LLM), generative adversarial networks (GANs), and diffusion models, Tally WPF is designed to assist Aspermind collaborators in their daily tasks.
Source(s) : Tally's GitHub depot
On October 25, 2024, we'll be launching GameDev Talk, a talk show broadcast on YouTube and as a podcast on Spotify, offering an insider's perspective on the video game industry. With my co-host Jean-Yves LEYRAT , we discuss industry news, trends and technical issues.
Source(s) : Aspermind studio's YouTube Channel
- You can check out my full (atypical) career path on LinkedIn
You can reach me via the contact form on the Aspermind studio website. You can also reach me on Discord (handle: Galghorn#1880)
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Passionate about music, I play all forms of guitar as an amateur.
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Fascinated by philosophy and human psychology, as well as by the relationship between humans and animals, although I freely admit that my methods are not always academic!
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I'm currently experimenting with software-controlled show drones (with LED lights, strobes and lasers), which I'm sure will be of interest to many event companies.
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My creative spirit is expressed through drawing, music and the design of innovative software solutions for the video game industry.