This is the base template for Melon Mod Development. This is a base template you can use it to create mods. Follow the steps below to start making Melons
1.Open the .sln Project in visual studio
2.Set debug to release
3.Add the following project references
I.UnityEngine.dll(Found at Gamefolder/GameName_Data/Managed/UnityEngine.dll)
II.UnityEngine.CoreModule.dll(Found at Gamefolder/GameName_Data/Managed/UnityEngine.CoreModule.dll)
III.UnityEngine.InputLegacyModule.dll(Found at Gamefolder/GameName_Data/Managed/UnityEngine.InputLegacyModule.dll)
VI.Assembly-CSharp.dll(Found at Gamefolder/GameName_Data/Managed/Assembly-CSharp.dll)
V.MelonLoader.dll(Found at Gamefolder/MelonLoader/MelonLoader.dll)
VI.0Harmony.dll(Found at Gamefolder/MelonLoader/0Harmony.dll)
4.Open "OkCheaterMain.cs"
5.In "public override void OnUpdate()" you will write your code
See This for more info