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cleanup
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noaduck committed Oct 23, 2024
1 parent aecf2aa commit 03c1a7e
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Showing 2 changed files with 16 additions and 16 deletions.
4 changes: 2 additions & 2 deletions config/corne.keymap
Original file line number Diff line number Diff line change
Expand Up @@ -22,8 +22,8 @@
#define _x_ &none

// Home row mods
#define HRML(k1, k2, k3, k4) &hml LSHFT k1 &hml LCTRL k2 &hml LALT k3 &hml LGUI k4
#define HRMR(k1, k2, k3, k4) &hmr RGUI k1 &hmr RALT k2 &hmr RCTRL k3 &hmr RSHFT k4
// #define HRML(k1, k2, k3, k4) &hml LSHFT k1 &hml LCTRL k2 &hml LALT k3 &hml LGUI k4
// #define HRMR(k1, k2, k3, k4) &hmr RGUI k1 &hmr RALT k2 &hmr RCTRL k3 &hmr RSHFT k4

/ {
chosen {
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28 changes: 14 additions & 14 deletions config/includes/behaviors.dtsi
Original file line number Diff line number Diff line change
Expand Up @@ -52,20 +52,20 @@
hold-trigger-on-release; \
)

#define ZMK_AUTO_LAYER(name, ...) ZMK_BEHAVIOR(name, auto_layer, __VA_ARGS__)
#define ZMK_CAPS_WORD(name, ...) ZMK_BEHAVIOR(name, caps_word, __VA_ARGS__)
#define ZMK_HOLD_TAP(name, ...) ZMK_BEHAVIOR(name, hold_tap, __VA_ARGS__)
#define ZMK_KEY_REPEAT(name, ...) ZMK_BEHAVIOR(name, key_repeat, __VA_ARGS__)
#if ZMK_HELPERS_KEEP_NATIVE != 1
#undef ZMK_MACRO
#define ZMK_MACRO(name, ...) ZMK_BEHAVIOR(name, macro, __VA_ARGS__)
#endif
#define ZMK_MACRO_ONE_PARAM(name, ...) ZMK_BEHAVIOR(name, macro_one_param, __VA_ARGS__)
#define ZMK_MACRO_TWO_PARAM(name, ...) ZMK_BEHAVIOR(name, macro_two_param, __VA_ARGS__)
#define ZMK_MOD_MORPH(name, ...) ZMK_BEHAVIOR(name, mod_morph, __VA_ARGS__)
#define ZMK_STICKY_KEY(name, ...) ZMK_BEHAVIOR(name, sticky_key, __VA_ARGS__)
#define ZMK_TAP_DANCE(name, ...) ZMK_BEHAVIOR(name, tap_dance, __VA_ARGS__)
#define ZMK_TRI_STATE(name, ...) ZMK_BEHAVIOR(name, tri_state, __VA_ARGS__)
//#define ZMK_AUTO_LAYER(name, ...) ZMK_BEHAVIOR(name, auto_layer, __VA_ARGS__)
//#define ZMK_CAPS_WORD(name, ...) ZMK_BEHAVIOR(name, caps_word, __VA_ARGS__)
//#define ZMK_HOLD_TAP(name, ...) ZMK_BEHAVIOR(name, hold_tap, __VA_ARGS__)
//#define ZMK_KEY_REPEAT(name, ...) ZMK_BEHAVIOR(name, key_repeat, __VA_ARGS__)
//#if ZMK_HELPERS_KEEP_NATIVE != 1
// #undef ZMK_MACRO
// #define ZMK_MACRO(name, ...) ZMK_BEHAVIOR(name, macro, __VA_ARGS__)
//#endif
//#define ZMK_MACRO_ONE_PARAM(name, ...) ZMK_BEHAVIOR(name, macro_one_param, __VA_ARGS__)
//#define ZMK_MACRO_TWO_PARAM(name, ...) ZMK_BEHAVIOR(name, macro_two_param, __VA_ARGS__)
//#define ZMK_MOD_MORPH(name, ...) ZMK_BEHAVIOR(name, mod_morph, __VA_ARGS__)
//#define ZMK_STICKY_KEY(name, ...) ZMK_BEHAVIOR(name, sticky_key, __VA_ARGS__)
//#define ZMK_TAP_DANCE(name, ...) ZMK_BEHAVIOR(name, tap_dance, __VA_ARGS__)
//#define ZMK_TRI_STATE(name, ...) ZMK_BEHAVIOR(name, tri_state, __VA_ARGS__)

MAKE_HRM(hml, &kp, &kp, LEFT_KEYS THUMB_KEYS) // left-hand HRMs
MAKE_HRM(hmr, &kp, &kp, RIGHT_KEYS THUMB_KEYS) // right-hand HRMs
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