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Explicitly Set Game Path During Asset Install
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SE2Dev committed Mar 16, 2019
1 parent 237be0f commit a26d23a
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions installer/LinkerMod.iss
Original file line number Diff line number Diff line change
Expand Up @@ -160,19 +160,19 @@ Source: "build\Release\asset_util.exe"; DestDir: "{#BinDir}"; \

[Run]
#if 0
Filename: "{#BinDir}\asset_util.exe"; StatusMsg: "Extracting IWD assets... {#PleaseWait}"; \
Parameters: "extract-iwd {code:ExtractIWD_ResolveParams}"; \
WorkingDir: "{#BinDir}"; \
Filename: "{#BinDir}\asset_util.exe"; StatusMsg: "Extracting IWD assets... {#PleaseWait}"; \
Parameters: "extract-iwd --gamepath '{code:WizardDirValue}' {code:ExtractIWD_ResolveParams}"; \
WorkingDir: "{#BinDir}"; \
Components: LinkerMod\Assets\IWD;

Filename: "{#BinDir}\asset_util.exe"; StatusMsg: "Extracting fastfile assets... {#PleaseWait}"; \
Parameters: "extract-ff {code:ExtractFF_ResolveParams}"; \
WorkingDir: "{#BinDir}"; \
Filename: "{#BinDir}\asset_util.exe"; StatusMsg: "Extracting fastfile assets... {#PleaseWait}"; \
Parameters: "extract-ff --gamepath '{code:WizardDirValue}' {code:ExtractFF_ResolveParams}"; \
WorkingDir: "{#BinDir}"; \
Components: LinkerMod\Assets\FF\Snd LinkerMod\Assets\FF\Raw;

Filename: "{#BinDir}\asset_util.exe"; StatusMsg: "Extracting entity prefabs... {#PleaseWait}"; \
Parameters: "ents --overwrite --dummyBrushes *"; \
WorkingDir: "{#BinDir}"; \
Filename: "{#BinDir}\asset_util.exe"; StatusMsg: "Extracting entity prefabs... {#PleaseWait}"; \
Parameters: "ents --overwrite --dummyBrushes --gamepath '{code:WizardDirValue}' *"; \
WorkingDir: "{#BinDir}"; \
Components: LinkerMod\Assets\FF\Ents;
#endif

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