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[469a][QoL] Make weapon FOV fixed (like it is in Unreal 227) #111

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AtifArshad1995 opened this issue Oct 15, 2020 · 5 comments
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[469a][QoL] Make weapon FOV fixed (like it is in Unreal 227) #111

AtifArshad1995 opened this issue Oct 15, 2020 · 5 comments
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enhancement Feature request UnrealScript This is an issue in the UnrealScript code
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@AtifArshad1995
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In Unreal 227, weapon FOV does not change by changing FOV or resolution widescreen ratio. This feature would be great to have in UT as some weapons block view too much at high FOV (like above 110 FOV).

@stijn-volckaert stijn-volckaert added the enhancement Feature request label Nov 8, 2020
@stijn-volckaert stijn-volckaert changed the title [QoL] Make weapon FOV fixed (like it is in Unreal 227) [469a][QoL] Make weapon FOV fixed (like it is in Unreal 227) Nov 8, 2020
@Xanious
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Xanious commented Jan 13, 2021

UT99 is the only unreal engine game that seems to have this weird viewmodel issue. Deus Ex and Unreal 1 don't have it at all. Not only that but apparently its possible to get rid of this in UT99 via custom playerpawns. I can't imagine an option to disable this causing issues. For reference, Unreal 1 is top, UT99 is bottom. Both these screenshots were taken at FOV 120

2021_1_13_16_16_33_380-nyleve
Shot0041

@Calinou
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Calinou commented Oct 1, 2022

I can still reproduce this on 469c RC4 (Linux 64-bit).

Setting the weapon model hand to Hidden in the Game settings makes the game much more playable with high FOV. I wish there was a per-weapon crosshair option so I didn't have to look at the weapons bar to see my current weapon though 🙂

Being able to customize the weapon model X/Y/Z offset freely would be even better, like in CS:GO.

@an-eternity
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Unfortunately, there is no simple solution for this problem...
HUD scaling in UT has been implemented with no assumption some days in future it will be used with wide aspect ratios and high screen resolutions.
Moreover, a lot of mods have copy-pasted/inherited this problem.

Even if this is going to be fixed in the next patch versions (which is highly unlikely), all of those mods have to be rewritten as well (which is also unlikely is going to happen).

@AtifArshad1995
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That really sucks.

I don't know how feasible this is, but maybe if there is a toggle option that forces the weapon viewmodel to how it is positioned at 4:3 resolution/90 FOV?

Or how the foxWSFix-UT99 mod does things?

@stijn-volckaert stijn-volckaert added this to the 469e milestone May 26, 2023
@stijn-volckaert stijn-volckaert added the UnrealScript This is an issue in the UnrealScript code label May 26, 2023
@stijn-volckaert
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I have merged Masterkent's proposed implementation for a widescreen FOV fix and added some menu options to configure the fix:
afbeelding

This will be available in an upcoming 469e preview build

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Labels
enhancement Feature request UnrealScript This is an issue in the UnrealScript code
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