Added global types to GameBoard, Map and autoloads #24
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I used ctrl+shift+R for all changes here, overall it did not take much time. Did exactly 3 things here:
preload
withload
.Settings
andMouseLayer
singletons due to similarly named variables. Also had to fix some self.map.X calls that were used to access these singletons.(Plus, i also disabled type warnings for now, since they create a lot of messages)
Game launches without any problems.