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Bump version number and update change log.
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c-lipka committed May 14, 2017
1 parent 5e4653d commit 8725d43
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1 change: 0 additions & 1 deletion .travis.yml
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except:
- /^v[0-9]/


language: cpp

matrix:
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28 changes: 28 additions & 0 deletions revision.txt
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POV-Ray v3.7.1-beta.7
------------------------------------------------------------------------------

Commit 5e4653d on 2017-05-14 by Christoph Lipka

Fix crashes and performance losses related to noise optimizations.

MS Visual Studio's "Whole Program Optimization" feature ( `/GL`)
seems to have caused cross-contamination between code paths designated
to be optimized for different enhanced instruction sets (`/arch:AVX`,
`/arch:AVX2`, or none), causing crashes on non-AVX-capable CPUs as well
as poor performance on others. As a remedy, whole program optimization
is now turned off for all source files designated to make use of enhanced
instruction sets.

Commit 06469c5 on 2017-05-09 by Christoph Lipka

More sphere sweep changes.

- Revert most of commit be3225d, which was based on a misunderstanding
of the code.
- Eliminate a bit more unnecessary copying around of data along the way.
- Fix some inside texture inconsistencies when using control points
with negative radii.
- Document some of the insight gained into the workings of the sphere
sweep code.

Commit 887467e on 2017-05-09 by Christoph Lipka

Fix bug in new cublic spline sphere sweep bounding box computations.

------------------------------------------------------------------------------
POV-Ray v3.7.1-beta.6
------------------------------------------------------------------------------
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2 changes: 1 addition & 1 deletion source/base/version.h
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/// @def POV_RAY_PRERELEASE
/// Pre-release identifier.
/// Leave undefined for final releases.
#define POV_RAY_PRERELEASE "beta.6"
#define POV_RAY_PRERELEASE "beta.7"

/// @def POVRAY_IS_BETA
/// Whether this version is a beta.
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2 changes: 1 addition & 1 deletion unix/VERSION
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3.7.1-beta.6
3.7.1-beta.7

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