Prevent day cycle on the client when using fixed player time #11924
+12
−11
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
player.setPlayerTime(time, false)
allows freezing time on the client, as per javadoc:Doing so makes the client move the skybox forward, and then jump back due to the server resyncing the time, causing a constant skybox stutter.
This can be prevented by accounting for a non-relative (fixed/frozen) player time alongside the real world's day cycle gamerule.
tldr; avoid skybox stutter by accounting for frozen player time / tell the client to not move skybox when using frozen player time