Fix playing adventure sounds on World/Server #8077
Merged
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playing adventure sounds on a World/Server had some unexpected side effects due to ForwardingAudience's delegation to each individual audience. This overrides all 3 playSound methods in CraftWorld/CraftServer with better implementations.
The issues arrises due to seeded sounds. When you play a sound on a World or Server without a seed, it should pick one seed. For location-specific sounds on World/Server, packets shouldn't be sent to all players, only players within range, so overriding also allows delegation to vanilla packet broadcast mechanics.