π Jetpack Compose image loading library which fetches and displays network images with Glide, Coil, and Fresco
π Check out who's using Landscapist.
You can see the use cases of this library in the repositories below:
- google/modernstorage - ModernStorage is a group of libraries that provide an abstraction layer over storage on Android to simplify its interactions.
- android/storage-samples - Multiple samples showing the best practices in storage APIs on Android.
- skydoves/DisneyCompose - π§Έ A demo Disney app using Jetpack Compose and Hilt based on modern Android tech-stacks and MVVM architecture.
- skydoves/MovieCompose - π A demo movie app using Jetpack Compose and Hilt based on modern Android tech stacks.
See how to import the snapshot
Snapshots of the current development version of Landscapist are available, which track the latest versions.
To import snapshot versions on your project, add the code snippet below on your gradle file.
repositories {
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
}
Add the codes below to your root build.gradle
file (not your module-level build.gradle file):
allprojects {
repositories {
mavenCentral()
}
}
Next, add the dependency below to your module's build.gradle
file:
dependencies {
implementation "com.github.skydoves:landscapist-glide:1.4.8"
}
Note:
Landscapist-Glide
includes version4.13.0
of Glide internally. So please make sure your project is using the same Glide version or exclude the Glide dependency to adapt yours. Also, please make sure the Jetpack Compose version on the release page.
You can load images simply by using GlideImage
composable function as the following example below:
GlideImage(
imageModel = imageUrl,
// Crop, Fit, Inside, FillHeight, FillWidth, None
contentScale = ContentScale.Crop,
// shows an image with a circular revealed animation.
circularReveal = CircularReveal(duration = 250),
// shows a placeholder ImageBitmap when loading.
placeHolder = ImageBitmap.imageResource(R.drawable.placeholder),
// shows an error ImageBitmap when the request failed.
error = ImageBitmap.imageResource(R.drawable.error)
)
π Read further for more details
You can customize your request-options with your own RequestOptions and TransitionOptions for applying caching strategies, loading transformations like below:
GlideImage(
imageModel = poster.poster,
requestOptions = {
RequestOptions()
.override(256, 256)
.diskCacheStrategy(DiskCacheStrategy.ALL)
.centerCrop()
},
contentScale = ContentScale.Crop,
modifier = modifier,
alignment = Alignment.Center,
)
You can request image with your own RequestBuilder, which is the backbone of the request in Glide and is responsible for bringing your options together with your requested url or model to start a new load.
GlideImage(
imageModel = poster.poster,
requestBuilder = { Glide.with(LocalContext.current.applicationContext).asDrawable() },
modifier = Modifier.constrainAs(image) {
centerHorizontallyTo(parent)
top.linkTo(parent.top)
}.aspectRatio(0.8f)
)
You can pass the same instance of your RequestOptions
down through the Composition in your composable hierarchy as following the example below:
val requestOptions = RequestOptions()
.override(300, 300)
.circleCrop()
CompositionLocalProvider(LocalGlideRequestOptions provides requestOptions) {
// Loads images with the custom `requestOptions` without explicit defines.
GlideImage(
imageModel = ...
)
}
Add the below dependency to your module's build.gradle
file.
dependencies {
implementation "com.github.skydoves:landscapist-coil:<version>"
}
Note: Please make sure your project uses the same Jetpack Compose version on the release page.
You can load images by using the CoilImage
composable function as the following example below:
CoilImage(
imageModel = imageUrl,
// Crop, Fit, Inside, FillHeight, FillWidth, None
contentScale = ContentScale.Crop,
// shows an image with a circular revealed animation.
circularReveal = CircularReveal(duration = 250),
// shows a placeholder ImageBitmap when loading.
placeHolder = ImageBitmap.imageResource(R.drawable.placeholder),
// shows an error ImageBitmap when the request failed.
error = ImageBitmap.imageResource(R.drawable.error)
)
π Read further for more details
You can load images with your own ImageRequest and ImageLoader, which provides all the necessary information for loading images like caching strategies and transformations.
CoilImage(
imageRequest = {
ImageRequest.Builder(LocalContext.current)
.data(poster.poster)
.crossfade(true)
.build() },
imageLoader = {
ImageLoader.Builder(LocalContext.current)
.availableMemoryPercentage(0.25)
.crossfade(true)
.build() },
contentScale = ContentScale.Crop,
modifier = modifier,
alignment = Alignment.Center,
)
You can pass the same instance of your ImageLoader
down through the Composition in your composable hierarchy as following the example below:
val imageLoader = ImageLoader.Builder(context).build()
CompositionLocalProvider(LocalCoilImageLoader provides imageLoader) {
// This will automatically use the value of current imageLoader in the hierarchy.
CoilImage(
imageModel = ...
)
}
You can load animated GIFs and WebP Images with your ImageLoader
.
val context = LocalContext.current
val imageLoader = ImageLoader.Builder(context)
.componentRegistry {
if (SDK_INT >= 28) {
add(ImageDecoderDecoder(context))
} else {
add(GifDecoder())
}
}
.build()
CoilImage(
imageModel = poster.gif, // URL of an animated image.
imageLoader = { imageLoader },
shimmerParams = ShimmerParams(
baseColor = background800,
highlightColor = shimmerHighLight
),
modifier = Modifier
.fillMaxWidth()
.padding(8.dp)
.height(500.dp)
.clip(RoundedCornerShape(8.dp))
)
Add the below dependency to your module's build.gradle
file.
dependencies {
implementation "com.github.skydoves:landscapist-fresco:<version>"
}
Note:
Landscapist-Fresco
includes version2.6.0
of Fresco. So please make sure your project is using the same Fresco version or exclude the Fresco dependency to adapt yours. Also, please make sure the Jetpack Compose version on the release page.
To get started, you should set up Fresco
with ImagePipelineConfig in your Application
class. Generally, it's recommended initializing with OkHttpImagePipelineConfigFactory
. Also, you can customize caching, networking, and thread pool strategies with your own ImagePipelineConfig
. For more details, you can check out Using Other Network Layers.
class App : Application() {
override fun onCreate() {
super.onCreate()
val pipelineConfig =
OkHttpImagePipelineConfigFactory
.newBuilder(this, OkHttpClient.Builder().build())
.setDiskCacheEnabled(true)
.setDownsampleEnabled(true)
.setResizeAndRotateEnabledForNetwork(true)
.build()
Fresco.initialize(this, pipelineConfig)
}
}
You can load images by using the FrescoImage
composable function as the following example below:
FrescoImage(
imageUrl = stringImageUrl,
// Crop, Fit, Inside, FillHeight, FillWidth, None
contentScale = ContentScale.Crop,
// shows an image with a circular revealed animation.
circularReveal = CircularReveal(duration = 250),
// shows a placeholder ImageBitmap when loading.
placeHolder = ImageBitmap.imageResource(R.drawable.placeholder),
// shows an error ImageBitmap when the request failed.
error = ImageBitmap.imageResource(R.drawable.error)
)
π Read further for more details
You can load images with your own ImageRequest, which provides some necessary information for loading images like decoding strategies and resizing.
val imageRequest = ImageRequestBuilder
.newBuilderWithSource(uri)
.setImageDecodeOptions(decodeOptions)
.setLocalThumbnailPreviewsEnabled(true)
.setLowestPermittedRequestLevel(RequestLevel.FULL_FETCH)
.setProgressiveRenderingEnabled(false)
.setResizeOptions(ResizeOptions(width, height))
.build()
FrescoImage(
imageUrl = stringImageUrl,
imageRequest = { imageRequest },
contentScale = ContentScale.Crop)
You can pass the same instance of your ImageRequest
down through the Composition in your composable hierarchy as following the example below:
// customize the ImageRequest as needed
val imageRequest = ImageRequestBuilder
.newBuilderWithSource(uri)
.setImageDecodeOptions(decodeOptions)
.setLocalThumbnailPreviewsEnabled(true)
.setLowestPermittedRequestLevel(RequestLevel.FULL_FETCH)
.setProgressiveRenderingEnabled(false)
.setResizeOptions(ResizeOptions(width, height))
.build()
CompositionLocalProvider(LocalFrescoImageRequest provides imageRequest) {
// This will automatically use the value of current ImageRequest in the hierarchy.
FrescoImage(
imageurl = ...
)
}
Add the below dependency to your module's build.gradle
file.
dependencies {
implementation "com.github.skydoves:landscapist-fresco-websupport:<version>"
}
You can load animated GIFs and WebP Images with FrescoWebImage
composable function. You should pass the AbstractDraweeController
like the following example below:
FrescoWebImage(
controllerBuilder = Fresco.newDraweeControllerBuilder()
.setUri(poster.gif) // GIF or Webp image url.
.setAutoPlayAnimations(true),
modifier = Modifier
.fillMaxWidth()
.height(300.dp)
)
For more details, check out DraweeController, and Supported URIs for setting URI addresses. Also, you can load general images (jpeg, png, etc) which can be loaded with FrescoImage
by using FrescoWebImage
and your custom controller.
You can build compose with your own composable functions following the three request states.
- loading: While loading an image, the indicator will be shown up.
- success: If succeed to load an image, the indicator will be gone and a content image will be shown.
- failure: If fail to load an image (e.g. network error, wrong destination), an error placeholder will be shown up instead.
GlideImage( // CoilImage, FrescoImage
imageModel = imageUrl,
modifier = modifier,
// shows an indicator while loading an image.
loading = {
ConstraintLayout(
modifier = Modifier.fillMaxSize()
) {
val indicator = createRef()
CircularProgressIndicator(
modifier = Modifier.constrainAs(indicator) {
top.linkTo(parent.top)
bottom.linkTo(parent.bottom)
start.linkTo(parent.start)
end.linkTo(parent.end)
}
)
}
},
// shows an error text if fail to load an image.
failure = {
Text(text = "image request failed.")
})
Also, you can customize the image content with our own composable function like the example below:
GlideImage( // CoilImage, FrescoImage
imageModel = imageUrl,
// draw a resized image.
success = { imageState ->
imageState.imageBitmap?.let {
Image(
bitmap = it,
modifier = Modifier
.width(128.dp)
.height(128.dp))
}
},
loading = {
// do something
})
Note: You can also use the custom Composables for CoilImage and FrescoImage.
Landscapist supports preview mode for each image library; Glide, Coil, and Fresco. You can show the preview image on your editor with a previewPlaceholder
parameter as following:
GlideImage(
imageModel = poster.poster,
modifier = Modifier.aspectRatio(0.8f),
previewPlaceholder = R.drawable.poster
)
Note: You can also use the the
previewPlaceholder
parameter for CoilImage and FrescoImage.
You can implement a shimmering effect while loading an image by using the ShimmerParams
parameter as following the example below:
GlideImage( // CoilImage, FrescoImage
imageModel = imageUrl,
modifier = modifier,
// shows a shimmering effect when loading an image.
shimmerParams = ShimmerParams(
baseColor = MaterialTheme.colors.background,
highlightColor = shimmerHighLight,
durationMillis = 350,
dropOff = 0.65f,
tilt = 20f
),
// shows an error text message when request failed.
failure = {
Text(text = "image request failed.")
})
Note: You can also use the Shimmer effect for CoilImage and FrescoImage.
You can implement the circular reveal animation while drawing images with circularRevealEnabled
attribute as true
.
GlideImage( // CoilImage, FrescoImage
imageModel = imageUrl,
// Crop, Fit, Inside, FillHeight, FillWidth, None
contentScale = ContentScale.Crop,
// shows an image with a circular revealed animation.
circularRevealEnabled = true,
// shows a placeholder ImageBitmap when loading.
placeHolder = ImageBitmap.imageResource(R.drawable.placeholder),
// shows an error ImageBitmap when the request failed.
error = ImageBitmap.imageResource(R.drawable.error)
)
The default value of the circularRevealEnabled
is false
.
Note: You can also use the Circular Revewal Animation for CoilImage and FrescoImage.
You can extract major (theme) color profiles with BitmapPalette
. You can check out Extract color profiles to see which kinds of colors can be extracted.
var palette by remember { mutableStateOf<Palette?>(null) }
GlideImage( // CoilImage, FrescoImage also can be used.
imageModel = imageUrl,
bitmapPalette = BitmapPalette {
palette = it
}
)
Crossfade(
targetState = palette,
modifier = Modifier
.padding(horizontal = 8.dp)
.size(45.dp)
) {
Box(
modifier = Modifier
.background(color = Color(it?.lightVibrantSwatch?.rgb ?: 0))
.fillMaxSize()
)
}
Also, you can customize attributes of BitmapPalette
like the example below:
var palette by remember { mutableStateOf<Palette?>(null) }
GlideImage( // CoilImage, FrescoImage also can be used.
imageModel = imageUrl,
modifier = Modifier
.aspectRatio(0.8f),
bitmapPalette = BitmapPalette(
imageModel = poster.poster,
useCache = true,
interceptor = {
it.addFilter { rgb, hsl ->
// here edit to add the filter colors.
false
}
},
paletteLoadedListener = {
palette = it
}
)
)
Note: You can also use the Palette for CoilImage and FrescoImage.
If your project uses Landscapist, please let me know by creating a new issue! π€
This library was mostly inspired by Accompanist.
Accompanist is a group of libraries that contains some utilities which I've found myself copying around projects which use Jetpack Compose. Currently, it contains image loading and insets. You can get more variety and recent systems from the library maintained by Google.
Support it by joining stargazers for this repository. β
Also follow me for my next creations! π€©
Designed and developed by 2020 skydoves (Jaewoong Eum)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.