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Carryable handling + Improved UI Scale
Carryable handling: - This has been cleaned up to check the reference better inside the PlayerInteractionComponent. - If a Carryable gets destroyed while carrying, the PlayerInteractionComponent cleans up the reference on the next interaction. Can probably still be improved a bit but shouldn't cause any crashes anymore. UI Scaling: - Changed the project window stretch mode to canvas_items which improves aliasing on the UI. It's not perfect but very usable.
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