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CarryableComponent: - Added option to enable manual rotating while an object is being carried. - This can be enabled/disabled per object. - Uses `action_secondary` as the hold-to-rotate button - When button is held, use WASD / left joystick to rotate (this was chosen to enable gamepad compatibility) - To be improved: currently only uses a global rotation vector. This is fine for rotating around the Y axis, but the X axis changes depending on which way the player is facing.
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