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Quest manager: - Added quest sounds. These paths are constants and are triggered with the QuickAudio plugin. There's also a single variable controlling the volume for them. These sounds currently overlap (since the signals overlap). Want to look into queueing quest notifications but it's not a priority. Cogito Objects: - I've added a damage_received signal to more objects to open up future possibilities to them reacting to receiving damage. This is currently only really used for the GenericButton, which now treats receiving damage as being used. Can be tested in the 05 Demo Laboratory. All currently available objects that deal damage should work with this. - Added Lightzones to 04 Demo Lobby.
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