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Merge pull request #100 from aredshift/aredshift/readme-cleanup
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Grammar and spelling fixes for README
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Phazorknight authored Mar 13, 2024
2 parents 6fa5e47 + 513d4ec commit 526f683
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12 changes: 6 additions & 6 deletions Readme.md
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Expand Up @@ -14,17 +14,17 @@ COGITO is made by [Philip Drobar](https://www.philipdrobar.com) with help from [
## Current Features
- First person player controller with:
- Sprinting, jumping, crouching, sliding, stairs handling, ladder handling
- Fully customizable attributes like Health, Stamina, Visibility (for stealh) - Component based, so easy to add your own.
- Lots exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.)
- Easy to use dynamic footstep sound system
- Fully customizable attributes like Health, Stamina, Visibility (for stealth) - Component-based, so easy to add your own.
- Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.)
- Easy-to-use dynamic footstep sound system
- Inventory System
- Flexible resource based inventories
- Flexible resource-based inventories
- Inventory UI separate from inventory logic
- Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items)
- Base class to easily add your custom item types
- Interaction System
- Component based interactions makes it easy to turn your own objects interactive quickly and customize existing ones
- Examples for interactive obects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads
- Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones
- Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads
- Quest System
- Save and Load System as well as scene persistency
- Full gamepad support!
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