Godot does not have to be ugly #102
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Very nice! Really like the second screenshot. Here was an old attempt of mine getting some unreal engine assets into Godot and using them with Cogito. |
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Found the Lumberyard Bistro scene set up with Godot 4 and wanted to see how it looks like with Cogito: Cogito_Bistro_AAA.mp4 |
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Wow that looks awesome! I love seeing things like this!
I have high hopes for Godot and 3D in the future, it keeps getting better.
…On Wed, May 1, 2024, 13:06 Phazorknight ***@***.***> wrote:
Found the Lumberyard Bistro scene set up with Godot 4 and wanted to see
how it looks like with Cogito:
Looks pretty nice.
https://github.com/Phazorknight/Cogito/assets/70389309/53e55abd-d2f7-4516-b17d-4ce973a1dd28
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I'm impressed how pretty Godot can look, considering its reputation of being so indie and not looking nice. Obviously it is easier to make low poly assets as a lone dev, so I think this creates a part of the reputation. Though having said that, even low poly scenes can look great with some good lighting and shaders.
I'm working on a test scene for what will hopefully be a co-op survival horror game, something like STALKER.
I made this scene so far with Cyclops and Scene Object Brush.
I've even made the pallets, crates and barrels objects you can pick up and move around. Also you can open the doors on the shipping containers.
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