How is projectile damage determined? #339
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Looking at the darts and the toy pistol, I can't seem to find where the damage for the projectiles is actually set. The projectile says damage is set by the wieldable, the pistol just has "Projectile.damage_amount = _passed_item_reference.wieldable_damage" but and I'm not sure where wieldable_damage is coming from. I'm sure I'm overlooking something. Can someone explain it to me? |
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Replies: 1 comment
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Hey, it might be a bit hard to find, but this is set on the So you wanna find the |
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Hey, it might be a bit hard to find, but this is set on the
ItemResource
, (or specifically the WieldableItem properties)So you wanna find the
.tres
file for your weapon and check the properties there.