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Dialogic interact component doesn't pause #354

Answered by Phazorknight
zivivi32 asked this question in Q&A
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Hey @zivivi32 ,

The easiest way for you to proceed would be to just use the included DialogicInteraction component, but not with a interaction but instead calling it with a signal. Do as follows:

  1. Add the DialogicInteraction component to your object that you want to attach the Dialogic dialogue to.
  2. In it's inspector properties, make sure that "is disabled" is on . This prevents this from showing up as an interaction when the player hovers over the object it's a child of.
  3. Now you can just use any signal to call the start_dialogue() function of that component and it will work as expected. For example you can use the correct_code_entered signal of a keypad to start a dialogue this way.

With…

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