Fix head's position offset in stair stepping by using only y component of the result #345
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
It seems there is a bug or limitation in Physics Engine when collision shapes change in runtime that cause result of body_test_motion to be unreliable, for example in current implementation of stair stepping we used body_test_motion to check motion only in y axis but in the result, by calling get_reminder or get_travel functions we get values that x and z are non-zero too.
This video shows what happen when bug isn't fixed and after some crouch/auto-uncrouch in window, camera goes through walls because head offset changed in x and z wrongly:
rec3.mp4