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Add interaction_text_when_locked #8

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Jan 1, 2024
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6 changes: 5 additions & 1 deletion COGITO/Scripts/Interact_Door.gd
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,8 @@ extends Node3D
@export_group("Door Parameters")
## Start state of the door (usually closed).
@export var is_open : bool = false
## Text that appears on the interaction prompt when locked.
@export var interaction_text_when_locked : String = "Unlock"
## Text that appears on the interaction prompt when closed.
@export var interaction_text_when_closed : String = "Open"
## Text that appears on the interaction prompt when open.
Expand Down Expand Up @@ -45,6 +47,8 @@ func _ready():
target_rotation_rad = rotation.y
if is_open:
interaction_text = interaction_text_when_open
elif is_locked:
interaction_text = interaction_text_when_locked
else:
interaction_text = interaction_text_when_closed

Expand Down Expand Up @@ -94,7 +98,7 @@ func unlock_door():
audio_stream_player_3d.stream = unlock_sound
audio_stream_player_3d.play()
is_locked = false

interaction_text = interaction_text_when_closed

func open_door():
audio_stream_player_3d.stream = open_sound
Expand Down