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Releases: Pinsplash/halflife2chaos

v0.4.1

04 Feb 04:03
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Fixed crashes

v0.4.0

02 Feb 18:14
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Game

  • Several fixes to make the mod work correctly with the latest versions of the HL2 maps. Only HL2 was given a proper look-over; the episodic mods should not have been affected by the updates at all.
  • npc_blob has been visually upgraded but not added to any effect. Let me know what you think of its performance.
  • Jalopy radars now work correctly when there are multiple jalopies.
  • Fixed Father Grigori using free-handed running animation in d1_town_02a.
  • The fisherman can now use his harpoon as a melee weapon. He can also now use readiness levels.
  • Made the stunstick usable when spawned by an effect.
  • Fixed a few crashes that nobody was going to encounter anyway.

Effects

  • Restart Level: Screen will no longer go black when restarting.
  • Spawn Random Vehicle: Can now spawn jalopies even when one already exists.
  • Ran Out Of Glue: Fixed some things not being detached.
  • Give Random Weapon: Stunstick can now be given.
  • Noriko, No!: Noriko now gives a polite greeting to the player.
  • Grenade Guns: Fixed naturally-spawned grenades not being counted by the soft grenade limiter. This may or may not fix an issue some players had where NPCs would stop shooting grenades.

v0.3.4

30 Apr 12:32
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Game

  • Fixed Episode Two missing particle effects.
  • For a new effect, several grass textures were changed to be correctly marked as grass. You'll hear grass footstep sounds more often. No effect to antlion spawning in Highway 17.

Effects

  • Added:
    • Touch the Grass
    • Changing Pitch

v0.3.3

26 Apr 02:46
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General

  • ep2chaos now gets its binaries from ep1chaos since they were identical anyway - small file size reduction.

Game

  • Fixed some models being missing.
  • d2_coast_08 spawn items now match d2_coast_07 instead of d2_prison_05.

v0.3.2

24 Apr 01:08
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  • Several changes have been made in this version to reduce file size dramatically.
  • Installation requirements have changed. Please read the notes in the latest readme revision.
  • This version may have critical issues that have not yet been found.

v0.3.1

20 Apr 09:40
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General

  • Fixed save-persisting NPCs being invisible and still alive if a save was loaded shortly after their death.
  • Slightly improved error reporting when a YouTube URL is invalid in OBS.
  • Hopeful fix for some operating systems not being able to find the Half-Life 2 installation.
  • Fixed text showing active effects sometimes flickering, and it now renders better.
  • Fixed chaos bar flickering and being 1 pixel wide when chaos convar was 0.
  • Fixed shuffle mode locking up the game when stream voting was on.
  • Shuffle mode should experience less hitching when picking the next effect.
  • Fixed minor issue where the first effect in the internal list of effects would be slightly too common and the last effect would be slightly too rare.
  • Removed weight reduction for recently chosen effects - it was causing issues with shuffle mode and is more or less superseded by shuffle mode anyway.

Game

  • Added acid antlions, cavern antlion guards, antlion grubs, advisors, fast zombie torsos, the autogun, hunters, Dr. Magnusson, and the jalopy to Half-Life 2 and Episode One Chaos, and added zombines to Half-Life 2 Chaos. The effects Spawn Random NPC, Spawn Random Vehicle, Spawn Mounted Gun, and Left 4 Dead have been updated so that they can spawn all of these things in all 3 mods. As of this update, the only effect with any sort of mod-based restriction is Play Random Song.
  • Fixed Episode Two compass HUD element being positioned wrong.
  • Fully unlocked fov_desired and increased maximum in slider to 105.
  • Fixed issue where a melee attack from a combine soldier or any NPC with a crowbar would get interrupted by damage, which would just cause them to start trying to swing again and usually never successfully attack. The swing animation will no longer be interrupted.
  • Fixed logos for Episode One and Two being HALF-LIFE'.
  • Added SLAMs as a weapon that can be obtained through Give Random Weapon and Give All Weapons.
  • Fixed spawning with no items on d2_prison_05 (last map of Nova Prospekt).
  • Fixed spawning with no items and in the wrong place on d2_coast_08 (under bridge in Highway 17).
  • Fixed Gman being below the deck in d1_canals_06.
  • Fixed HL2 intro credits being too small to read.
  • Fixed suppression device being unable to damage scripted targets.
  • Added back /custom/ folder support, which is standard for Half-Life 2.
  • Made "can't use" sound quieter so Grabby isn't so annoying.
  • weapon_cubemap has been made to function as a regular weapon would in all aspects, including switching and dropping working more like how they should.
  • Buffed NPC crowbar damage from 5 to 10.
  • All advisors seen on monitors in Half-Life 2 and Episode One now use the newer advisor model.
  • Made credits for Episode One and Two actually their credits instead of copies of Half-Life 2's.
  • Made Episode Two Chaos logo be lower down in the main menu/pause menu, in line with the ones for Half-Life 2 and Episode One Chaos.
  • Fixed Gman being unable to move in ep2_outland_10 (White Forest Inn).
  • Fixed Gman appearing to be too tall (actually just floating a bit) in his Episode Two cutscene.
    • It's not clear if these two Gman issues existed in previous releases.

Effects

  • Spawn Random NPC: APC will now chase the player.
  • Grenade Guns: Vehicles will no longer do the automatic aiming up to account for gravity, which only NPCs are meant to do.
  • You Teleport?: Large flying NPCs now teleport.
  • Give Random Weapon: Orbs (weapon_cubemap) can now be obtained.
  • World of Fear: Citizens and Barney will use rarely-seen fearful animations.
  • Grabby: Now spams as fast as possible.
  • Spawn Random Vehicle: Vehicle size now matches player size.
  • Left 4 Dead: Slightly improved effect's understanding of what places are visible for Left 4 Dead 2.
  • Added Normal Vision and Give Everyone RPGs.

v0.3.0

07 Mar 05:54
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General

  • Added YouTube voting integration. Thanks to @holy-jesus.
  • Fixed effects being put in the vote list multiple times in a cycle.
  • Made default commands for voting into numbers.
  • Voting commands now switch to a different set of numbers every other turn to avoid anti-spam measures on Twitch/YouTube chat.

Effects

  • Grenade Guns: Added grenade limit to prevent crashing.
  • Remove Random Weapon: Can no longer happen on d2_coast_11 to avoid softlock.

Extra thanks to contribution from @DisrespectDwardo.

v0.2.11

11 Aug 08:09
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General

  • Greatly simplified installation for Twitch integration. Thanks to @holy-jesus.
  • Fixed top bar not lining up with the right side of the screen on aspect ratios besides 16:9.

Effects

  • Left 4 Dead: Added a new experimental mode.

v0.2.10-hotfix

18 Jul 17:08
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Fixed infinite loop which seemed to only happen when Twitch voting was on.
Updated version number.

v0.2.10

18 Jul 16:01
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General

  • Fixed Twitch voting not moving on to the next set of vote options after an effect is applied.
  • Fixed incorrect bias toward certain effects based on where they were in the list of effects.
  • Fixed NPCs being able to spawn inside displacement walls.

Contexts

  • Need Gravity Gun: Can no longer occur on more maps.

Effects

  • Color Incorrection: Colors can now change with hue, too, not just brightness.
  • Added:
    • Yaw Is Roll