Releases: Pinsplash/halflife2chaos
Releases · Pinsplash/halflife2chaos
v0.4.1
v0.4.0
Game
- Several fixes to make the mod work correctly with the latest versions of the HL2 maps. Only HL2 was given a proper look-over; the episodic mods should not have been affected by the updates at all.
- npc_blob has been visually upgraded but not added to any effect. Let me know what you think of its performance.
- Jalopy radars now work correctly when there are multiple jalopies.
- Fixed Father Grigori using free-handed running animation in d1_town_02a.
- The fisherman can now use his harpoon as a melee weapon. He can also now use readiness levels.
- Made the stunstick usable when spawned by an effect.
- Fixed a few crashes that nobody was going to encounter anyway.
Effects
- Restart Level: Screen will no longer go black when restarting.
- Spawn Random Vehicle: Can now spawn jalopies even when one already exists.
- Ran Out Of Glue: Fixed some things not being detached.
- Give Random Weapon: Stunstick can now be given.
- Noriko, No!: Noriko now gives a polite greeting to the player.
- Grenade Guns: Fixed naturally-spawned grenades not being counted by the soft grenade limiter. This may or may not fix an issue some players had where NPCs would stop shooting grenades.
v0.3.4
Game
- Fixed Episode Two missing particle effects.
- For a new effect, several grass textures were changed to be correctly marked as grass. You'll hear grass footstep sounds more often. No effect to antlion spawning in Highway 17.
Effects
- Added:
- Touch the Grass
- Changing Pitch
v0.3.3
v0.3.2
v0.3.1
General
- Fixed save-persisting NPCs being invisible and still alive if a save was loaded shortly after their death.
- Slightly improved error reporting when a YouTube URL is invalid in OBS.
- Hopeful fix for some operating systems not being able to find the Half-Life 2 installation.
- Fixed text showing active effects sometimes flickering, and it now renders better.
- Fixed chaos bar flickering and being 1 pixel wide when chaos convar was 0.
- Fixed shuffle mode locking up the game when stream voting was on.
- Shuffle mode should experience less hitching when picking the next effect.
- Fixed minor issue where the first effect in the internal list of effects would be slightly too common and the last effect would be slightly too rare.
- Removed weight reduction for recently chosen effects - it was causing issues with shuffle mode and is more or less superseded by shuffle mode anyway.
Game
- Added acid antlions, cavern antlion guards, antlion grubs, advisors, fast zombie torsos, the autogun, hunters, Dr. Magnusson, and the jalopy to Half-Life 2 and Episode One Chaos, and added zombines to Half-Life 2 Chaos. The effects Spawn Random NPC, Spawn Random Vehicle, Spawn Mounted Gun, and Left 4 Dead have been updated so that they can spawn all of these things in all 3 mods. As of this update, the only effect with any sort of mod-based restriction is Play Random Song.
- Fixed Episode Two compass HUD element being positioned wrong.
- Fully unlocked fov_desired and increased maximum in slider to 105.
- Fixed issue where a melee attack from a combine soldier or any NPC with a crowbar would get interrupted by damage, which would just cause them to start trying to swing again and usually never successfully attack. The swing animation will no longer be interrupted.
- Fixed logos for Episode One and Two being HALF-LIFE'.
- Added SLAMs as a weapon that can be obtained through Give Random Weapon and Give All Weapons.
- Fixed spawning with no items on d2_prison_05 (last map of Nova Prospekt).
- Fixed spawning with no items and in the wrong place on d2_coast_08 (under bridge in Highway 17).
- Fixed Gman being below the deck in d1_canals_06.
- Fixed HL2 intro credits being too small to read.
- Fixed suppression device being unable to damage scripted targets.
- Added back /custom/ folder support, which is standard for Half-Life 2.
- Made "can't use" sound quieter so Grabby isn't so annoying.
- weapon_cubemap has been made to function as a regular weapon would in all aspects, including switching and dropping working more like how they should.
- Buffed NPC crowbar damage from 5 to 10.
- All advisors seen on monitors in Half-Life 2 and Episode One now use the newer advisor model.
- Made credits for Episode One and Two actually their credits instead of copies of Half-Life 2's.
- Made Episode Two Chaos logo be lower down in the main menu/pause menu, in line with the ones for Half-Life 2 and Episode One Chaos.
- Fixed Gman being unable to move in ep2_outland_10 (White Forest Inn).
- Fixed Gman appearing to be too tall (actually just floating a bit) in his Episode Two cutscene.
- It's not clear if these two Gman issues existed in previous releases.
Effects
- Spawn Random NPC: APC will now chase the player.
- Grenade Guns: Vehicles will no longer do the automatic aiming up to account for gravity, which only NPCs are meant to do.
- You Teleport?: Large flying NPCs now teleport.
- Give Random Weapon: Orbs (weapon_cubemap) can now be obtained.
- World of Fear: Citizens and Barney will use rarely-seen fearful animations.
- Grabby: Now spams as fast as possible.
- Spawn Random Vehicle: Vehicle size now matches player size.
- Left 4 Dead: Slightly improved effect's understanding of what places are visible for Left 4 Dead 2.
- Added Normal Vision and Give Everyone RPGs.
v0.3.0
General
- Added YouTube voting integration. Thanks to @holy-jesus.
- Fixed effects being put in the vote list multiple times in a cycle.
- Made default commands for voting into numbers.
- Voting commands now switch to a different set of numbers every other turn to avoid anti-spam measures on Twitch/YouTube chat.
Effects
- Grenade Guns: Added grenade limit to prevent crashing.
- Remove Random Weapon: Can no longer happen on d2_coast_11 to avoid softlock.
Extra thanks to contribution from @DisrespectDwardo.
v0.2.11
General
- Greatly simplified installation for Twitch integration. Thanks to @holy-jesus.
- Fixed top bar not lining up with the right side of the screen on aspect ratios besides 16:9.
Effects
- Left 4 Dead: Added a new experimental mode.
v0.2.10-hotfix
Fixed infinite loop which seemed to only happen when Twitch voting was on.
Updated version number.
v0.2.10
General
- Fixed Twitch voting not moving on to the next set of vote options after an effect is applied.
- Fixed incorrect bias toward certain effects based on where they were in the list of effects.
- Fixed NPCs being able to spawn inside displacement walls.
Contexts
- Need Gravity Gun: Can no longer occur on more maps.
Effects
- Color Incorrection: Colors can now change with hue, too, not just brightness.
- Added:
- Yaw Is Roll