[usdMaya] Adding an option to put everything into a parent scope. #223
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description of Change(s)
This adds an option to the maya usd export, that will place all the created nodes under a user-named Scope. It's useful because usd's referencing system works on a single top-level node - so if you're exporting a maya scene that has multiple top-level nodes, and want the entire scene to be easily referenced via USD, you need to place it all under one top node.
We're already using this in several places through our pipeline, and think other facilities would likely find it handy as well.
Included Commit(s)
Fixes Issue(s)