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[usdMaya] Adding an option to put everything into a parent scope. #223

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pmolodo
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@pmolodo pmolodo commented Jun 15, 2017

Description of Change(s)

This adds an option to the maya usd export, that will place all the created nodes under a user-named Scope. It's useful because usd's referencing system works on a single top-level node - so if you're exporting a maya scene that has multiple top-level nodes, and want the entire scene to be easily referenced via USD, you need to place it all under one top node.
We're already using this in several places through our pipeline, and think other facilities would likely find it handy as well.

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Fixes Issue(s)

  • None, more of a feature addition

@jtran56
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jtran56 commented Jun 15, 2017

Filed as internal issue #147636.

@pmolodo pmolodo force-pushed the pr/export_parent_scope branch from 446b66a to 824494d Compare December 7, 2017 01:37
@sirpalee sirpalee force-pushed the pr/export_parent_scope branch from 824494d to 3999403 Compare February 20, 2018 01:56
@sirpalee sirpalee force-pushed the pr/export_parent_scope branch from 3999403 to 137e7bb Compare February 20, 2018 23:00
@sirpalee
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Note, the PR was updated to work with the recent exportParam changes for the shader exporter and I added tests.

@pixar-oss pixar-oss merged commit 137e7bb into PixarAnimationStudios:dev Mar 19, 2018
pixar-oss added a commit that referenced this pull request Mar 19, 2018
[usdMaya] Adding an option to put everything into a parent scope.
AdamFelt pushed a commit to autodesk-forks/USD that referenced this pull request Apr 16, 2024
Regular update of adsk/dev branch from pixar dev
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4 participants