Releases: PoESkillTree/PoESkillTree.Engine
Releases · PoESkillTree/PoESkillTree.Engine
PoESkillTree.Engine 0.3.7
What's Changed
Full Changelog: v0.3.5...v0.3.7
PoESkillTree.Engine 0.3.5
What's Changed
- Fixed an issue where skill sprite coords where output with "width" and "height" instead of "w" and "h" by @EmmittJ in #14
Full Changelog: v0.3.4...v0.3.5
PoESkillTree.Engine 0.3.4
Updated various classes to support 3.16.0 Skill Tree data
PoESkillTree.Engine 0.3.3
Updated various classes to support 3.16.0 Skill Tree data
PoESkillTree.Engine 0.3.2
Data update for Path of Exile 3.11.0
PoESkillTree.Engine 0.3.1
Fix JsonPassiveNode Arc calculation (#11)
PoESkillTree.Engine 0.3.0
Add passive skill tree JSON conversion to PoESkillTree.Engine.GameModel
(#10)
PoESkillTree.Engine 0.2.3
Data update for Path of Exile 3.10.0
PoESkillTree.Engine 0.2.2
- Update Computation.Data and .Builders for 3.10.0 skill tree changes (#8)
- Fix supports without allowed active skill types not being able to support anything (instead of everything)
PoESkillTree.Engine 0.2.1
- Do additional skill stat parsing in gem parsing instead of skill parsing.
- Users need to handle applying IGemStatBuilders.AdditionalLevels/Quality themselves.
- Skills modified using those stats can then be passed into skill parsing.
- IParser now parses groups of gems instead of single gems.
- Fix MainSkillSocketIndex's data type (now int, was uint).
- Fix secondary skills of vaal gems that are not auras being disabled by default.