feat: Add extension point for CanJoinMatchmakeSession #42
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Changes:
Adds the option for games to override CanJoinMatchmakeSession with their own version if needed. This is useful for, at least:
OpenParticipation
false - the current check forbids this. Presumably this is to prevent random individuals matching into a room without a whole team alongside them, which would make the room unplayable (any legit teams would find there aren't enough vacant participants)I have a sample of what Minecraft's matchmaking looks like here. I'm not too sure if you like the design here, since it encourages reaching into the database directly (as I did in the minecraft diff and
database.FindGatheringByID
to get the match participants).