Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Headless client now waits for objects to spawn like a real client doe… #1741

Merged
merged 4 commits into from
Jan 11, 2025

Conversation

madsboddum
Copy link
Member

…s, before sending CmdSceneReady

This increases the robustness of awareness-based tests, as two characters created simultaneously were pretty much never aware of each other before the testing logic began.

@madsboddum madsboddum self-assigned this Jan 11, 2025
@madsboddum madsboddum marked this pull request as draft January 11, 2025 15:42
…s, before sending CmdSceneReady

This increases the robustness of awareness-based tests, as two characters created simultaneously were pretty much never aware of each other before the testing logic began.
@madsboddum madsboddum force-pushed the wait-for-objects branch 2 times, most recently from b16092e to 019439a Compare January 11, 2025 15:55
…ferentPlanet by having character1 wait for character2 to be removed from awareness before trying to /tip
@madsboddum madsboddum marked this pull request as ready for review January 11, 2025 19:50
@Josh-Larson Josh-Larson merged commit 29a07fb into ProjectSWGCore:master Jan 11, 2025
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants