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MMaps
mmaps is short for movement maps...
this is the handling of creature pathfinding and pathing. for more info: navmesh and CritterAI
what this means in simple terms is it stops mobs and creatures from going through the walls,
and sticking to los (line of sight - collision maps).
vids are for demonstration purpose only.
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after you have everything built extract maps and dbc's the same as you always have.
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extract the vmaps and assemble as you always have. (save the Buildings dir this will be used later)
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in you BIN dir (server directory) *data/ dir (directory holding your maps and dbcs) copy mmaps_extractor to this location,
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add the libmysql/ace.dll to *data dir. ( it is needed for mmaps_extractor to run)
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create an empty folder named mmaps. (this is where all generated mmaps tiles will go)
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now move everything from inside buildings directory into your vmaps folder...(*data/vmaps) and run the mmaps_extractor...
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last step the easiest of all, just kick back with a movie, and wait til it finishes.
(Note: for some depending on your machine, this could be a very long wait).