PropertyDrawers for Byte, sByte, uShort, Long, uLong, and new SimpleP… #76
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11 warnings
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Build:
Prowl.Runtime/Components/Camera.cs#L196
#warning: 'TODO: Atm gizmos is handled in a RenderObject method, but it should all be inside Update() including rendering but that will happen over the rendering overhaul, so for now reset every render (when rendering overhaul, it should be once per frame)'
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Prowl.Runtime/GameObject/MonoComponent.cs#L107
#warning: '"Need to apply this to Component Deletion in Inspector, to make sure not to delete dependant Components"'
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Prowl.Runtime/Resources/Material.cs#L239
#warning: 'TODO: AssetID isnt reliable, especially if the shader is generated at runtime since then there wont be an asset ID '
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Prowl.Runtime/SceneManager.cs#L88
#warning: 'TODO: Fix DontDestroyOnLoad'
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Prowl.Runtime/GBuffer.cs#L25
#warning: 'TODO: Dont always use 32bits, optomize this and use only whats absolutely needed, some precision loss is ok as long as it doesnt hurt visuals much, normals for example could probably be 16'
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Prowl.Runtime/GBuffer.cs#L26
#warning: 'TODO: Switch to a singular 16bit "Material" buffer, AO, Rough, Metal, the final channel would be 16 bools, Lit, Fog, etc'
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Prowl.Runtime/Resources/ScriptableObject.cs#L8
'ScriptableObject.OnValidate()' hides inherited member 'EngineObject.OnValidate()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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Prowl.Runtime/AnimationCurve.cs#L415
Nullability of type of parameter 'obj' doesn't match overridden member (possibly because of nullability attributes).
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Prowl.Runtime/AnimationCurve.cs#L414
Nullability of reference types in type of parameter 'other' of 'bool KeyFrame.Equals(KeyFrame other)' doesn't match implicitly implemented member 'bool IEquatable<KeyFrame>.Equals(KeyFrame? other)' (possibly because of nullability attributes).
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Build:
Prowl.Runtime/AnimationCurve.cs#L413
Nullability of reference types in type of parameter 'other' of 'int KeyFrame.CompareTo(KeyFrame other)' doesn't match implicitly implemented member 'int IComparable<KeyFrame>.CompareTo(KeyFrame? other)' (possibly because of nullability attributes).
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