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Fixed Mesh Colliders #83

Fixed Mesh Colliders

Fixed Mesh Colliders #83

Triggered via push March 30, 2024 14:00
Status Success
Total duration 36s
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build.yml

on: push
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11 warnings
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Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build: Prowl.Runtime/Resources/Material.cs#L239
#warning: 'TODO: AssetID isnt reliable, especially if the shader is generated at runtime since then there wont be an asset ID '
build: Prowl.Runtime/GBuffer.cs#L25
#warning: 'TODO: Dont always use 32bits, optomize this and use only whats absolutely needed, some precision loss is ok as long as it doesnt hurt visuals much, normals for example could probably be 16'
build: Prowl.Runtime/SceneManager.cs#L88
#warning: 'TODO: Fix DontDestroyOnLoad'
build: Prowl.Runtime/GameObject/MonoComponent.cs#L111
#warning: '"Need to apply this to Component Deletion in Inspector, to make sure not to delete dependant Components"'
build: Prowl.Runtime/GBuffer.cs#L26
#warning: 'TODO: Switch to a singular 16bit "Material" buffer, AO, Rough, Metal, the final channel would be 16 bools, Lit, Fog, etc'
build: Prowl.Runtime/Components/Camera.cs#L196
#warning: 'TODO: Atm gizmos is handled in a RenderObject method, but it should all be inside Update() including rendering but that will happen over the rendering overhaul, so for now reset every render (when rendering overhaul, it should be once per frame)'
build: Prowl.Runtime/Resources/ScriptableObject.cs#L8
'ScriptableObject.OnValidate()' hides inherited member 'EngineObject.OnValidate()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
build: Prowl.Runtime/AnimationCurve.cs#L422
Nullability of type of parameter 'obj' doesn't match overridden member (possibly because of nullability attributes).
build: Prowl.Runtime/AnimationCurve.cs#L421
Nullability of reference types in type of parameter 'other' of 'bool KeyFrame.Equals(KeyFrame other)' doesn't match implicitly implemented member 'bool IEquatable<KeyFrame>.Equals(KeyFrame? other)' (possibly because of nullability attributes).
build: Prowl.Runtime/AnimationCurve.cs#L420
Nullability of reference types in type of parameter 'other' of 'int KeyFrame.CompareTo(KeyFrame other)' doesn't match implicitly implemented member 'int IComparable<KeyFrame>.CompareTo(KeyFrame? other)' (possibly because of nullability attributes).