Finally fixed Scripting yet again :D #125
Annotations
11 warnings
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Build:
Prowl.Runtime/GBuffer.cs#L25
#warning: 'TODO: Dont always use 32bits, optomize this and use only whats absolutely needed, some precision loss is ok as long as it doesnt hurt visuals much, normals for example could probably be 16'
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Build:
Prowl.Runtime/Resources/Material.cs#L245
#warning: 'TODO: AssetID isnt reliable, especially if the shader is generated at runtime since then there wont be an asset ID '
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Build:
Prowl.Runtime/GameObject/MonoComponent.cs#L111
#warning: '"Need to apply this to Component Deletion in Inspector, to make sure not to delete dependant Components"'
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Build:
Prowl.Runtime/EngineObject.cs#L128
#warning: 'TODO: Find a faster solution to keeping allObjects clean of dead objects'
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Build:
Prowl.Runtime/SceneManager.cs#L88
#warning: 'TODO: Fix DontDestroyOnLoad'
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Prowl.Runtime/GBuffer.cs#L26
#warning: 'TODO: Switch to a singular 16bit "Material" buffer, AO, Rough, Metal, the final channel would be 16 bools, Lit, Fog, etc'
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Build:
Prowl.Runtime/Components/Camera.cs#L199
#warning: 'TODO: Atm gizmos is handled in a RenderObject method, but it should all be inside Update() including rendering but that will happen over the rendering overhaul, so for now reset every render (when rendering overhaul, it should be once per frame)'
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Build:
Prowl.Runtime/AnimationCurve.cs#L422
Nullability of type of parameter 'obj' doesn't match overridden member (possibly because of nullability attributes).
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Build:
Prowl.Runtime/AnimationCurve.cs#L421
Nullability of reference types in type of parameter 'other' of 'bool KeyFrame.Equals(KeyFrame other)' doesn't match implicitly implemented member 'bool IEquatable<KeyFrame>.Equals(KeyFrame? other)' (possibly because of nullability attributes).
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Build:
Prowl.Runtime/AnimationCurve.cs#L420
Nullability of reference types in type of parameter 'other' of 'int KeyFrame.CompareTo(KeyFrame other)' doesn't match implicitly implemented member 'int IComparable<KeyFrame>.CompareTo(KeyFrame? other)' (possibly because of nullability attributes).
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