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GetComponents no longer returns components on disabled gameobjects un… #180

GetComponents no longer returns components on disabled gameobjects un…

GetComponents no longer returns components on disabled gameobjects un… #180

Triggered via push April 14, 2024 05:10
Status Failure
Total duration 39s
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build.yml

on: push
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10 errors and 11 warnings
build: Prowl.Runtime/Time.cs#L10
The name 'PhysicsSetting' does not exist in the current context
build: Prowl.Runtime/Components/Physics/BoxCollider.cs#L24
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build: Prowl.Runtime/Components/Physics/CapsuleCollider.cs#L26
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build: Prowl.Runtime/Components/Physics/CharacterController.cs#L50
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build: Prowl.Runtime/Components/Physics/CharacterController.cs#L68
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build: Prowl.Runtime/Components/Physics/CylinderCollider.cs#L25
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build: Prowl.Runtime/Components/Physics/Collider.cs#L23
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build: Prowl.Runtime/Components/Physics/Collider.cs#L27
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build: Prowl.Runtime/Components/Physics/Collider.cs#L27
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build: Prowl.Runtime/Components/Physics/Collider.cs#L28
'GameObject' does not contain a definition for 'transform' and no accessible extension method 'transform' accepting a first argument of type 'GameObject' could be found (are you missing a using directive or an assembly reference?)
build
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build: Prowl.Runtime/EngineObject.cs#L145
#warning: 'TODO: Find a faster solution to keeping allObjects clean of dead objects'
build: Prowl.Runtime/GameObject/MonoComponent.cs#L113
#warning: '"Need to apply this to Component Deletion in Inspector, to make sure not to delete dependant Components"'
build: Prowl.Runtime/GBuffer.cs#L23
#warning: 'TODO: Dont always use 32bits, optomize this and use only whats absolutely needed, some precision loss is ok as long as it doesnt hurt visuals much, normals for example could probably be 16'
build: Prowl.Runtime/SceneManager.cs#L89
#warning: 'TODO: Fix DontDestroyOnLoad'
build: Prowl.Runtime/GBuffer.cs#L24
#warning: 'TODO: Switch to a singular 16bit "Material" buffer, AO, Rough, Metal, the final channel would be 16 bools, Lit, Fog, etc'
build: Prowl.Runtime/Components/Camera.cs#L198
#warning: 'TODO: Atm gizmos is handled in a RenderObject method, but it should all be inside Update() including rendering but that will happen over the rendering overhaul, so for now reset every render (when rendering overhaul, it should be once per frame)'
build: Prowl.Runtime/Graphics.cs#L33
#warning: 'TODO: Move these to a separate class "GraphicsCapabilities" and add more'
build: Prowl.Runtime/AnimationCurve.cs#L422
Nullability of type of parameter 'obj' doesn't match overridden member (possibly because of nullability attributes).
build: Prowl.Runtime/AnimationCurve.cs#L421
Nullability of reference types in type of parameter 'other' of 'bool KeyFrame.Equals(KeyFrame other)' doesn't match implicitly implemented member 'bool IEquatable<KeyFrame>.Equals(KeyFrame? other)' (possibly because of nullability attributes).
build: Prowl.Runtime/AnimationCurve.cs#L420
Nullability of reference types in type of parameter 'other' of 'int KeyFrame.CompareTo(KeyFrame other)' doesn't match implicitly implemented member 'int IComparable<KeyFrame>.CompareTo(KeyFrame? other)' (possibly because of nullability attributes).