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Update Readme.md
Build and Test #168: Commit ad52e2a pushed by michaelsakharov
April 10, 2024 04:39 40s main
April 10, 2024 04:39 40s
Added SubAsset Support in Asset tree and a meh version in AssetBrowser
Build and Test #167: Commit 9457a70 pushed by michaelsakharov
April 10, 2024 03:58 39s main
April 10, 2024 03:58 39s
Cleanup Graphics Device Stuff
Build and Test #166: Commit 433d108 pushed by michaelsakharov
April 9, 2024 16:02 40s main
April 9, 2024 16:02 40s
Graphics Device done :D We are no longer glued to OpenGL
Build and Test #165: Commit bff671f pushed by michaelsakharov
April 9, 2024 15:52 2m 25s main
April 9, 2024 15:52 2m 25s
GraphicsDevice FrameBuffer API
Build and Test #164: Commit b6bba2e pushed by michaelsakharov
April 9, 2024 06:28 49s main
April 9, 2024 06:28 49s
GraphicsDevice Shader API
Build and Test #163: Commit 07863d3 pushed by michaelsakharov
April 9, 2024 03:38 2m 21s main
April 9, 2024 03:38 2m 21s
Fixed Importing models getting stuck on infinite loop loading sub assets
Build and Test #162: Commit 7dacaf0 pushed by michaelsakharov
April 9, 2024 03:03 2m 25s main
April 9, 2024 03:03 2m 25s
Added support for Hidden Components via "Hidden/Name" Component path
Build and Test #161: Commit 73fb30f pushed by michaelsakharov
April 9, 2024 01:55 49s main
April 9, 2024 01:55 49s
Missing Monohehaviours
Build and Test #160: Commit a9129af pushed by michaelsakharov
April 9, 2024 01:49 50s main
April 9, 2024 01:49 50s
April 9, 2024 01:18 44s
Fixed Sub Assets not holding a reference on import
Build and Test #158: Commit 4da0eb0 pushed by michaelsakharov
April 9, 2024 00:54 2m 40s main
April 9, 2024 00:54 2m 40s
Rewrote Object Picking to behave like Unity's Object Picking
Build and Test #157: Commit 2a3ad7b pushed by michaelsakharov
April 9, 2024 00:10 2m 9s main
April 9, 2024 00:10 2m 9s
Fixed Texture Bind Force Argument not working
Build and Test #156: Commit 62a24c5 pushed by michaelsakharov
April 8, 2024 15:22 46s main
April 8, 2024 15:22 46s
GraphicsDevice New Texture API
Build and Test #155: Commit 6c41c20 pushed by michaelsakharov
April 8, 2024 14:29 56s main
April 8, 2024 14:29 56s
Adjusted ImGUI Attribute groups
Build and Test #154: Commit 22e0d94 pushed by michaelsakharov
April 8, 2024 04:06 35s main
April 8, 2024 04:06 35s
Moved Tags and Layers to ScriptableSingleton
Build and Test #153: Commit e36cef7 pushed by michaelsakharov
April 8, 2024 03:36 32s main
April 8, 2024 03:36 32s
Cleanup ScriptableSingleton
Build and Test #152: Commit a8fe403 pushed by michaelsakharov
April 8, 2024 02:25 2m 28s main
April 8, 2024 02:25 2m 28s
Rewrote Application.cs & Moved ScriptableSingleton to Runtime
Build and Test #151: Commit 4683c47 pushed by michaelsakharov
April 8, 2024 02:16 39s main
April 8, 2024 02:16 39s
Assign transform.gameobject on Deserialization
Build and Test #150: Commit da1bd3b pushed by michaelsakharov
April 7, 2024 23:47 2m 19s main
April 7, 2024 23:47 2m 19s
Hopefully fixed Transform reference not always serializing correctly
Build and Test #149: Commit 53c7357 pushed by michaelsakharov
April 7, 2024 23:43 32s main
April 7, 2024 23:43 32s
Adjusted Sphere Collider Gizmos and set Default Radius to 0.5
Build and Test #148: Commit 7efd711 pushed by michaelsakharov
April 7, 2024 12:39 39s main
April 7, 2024 12:39 39s
April 7, 2024 12:27 48s
April 7, 2024 12:20 47s
Transform is another Special case for PropertyDrawers & Dragging
Build and Test #145: Commit 45370bd pushed by michaelsakharov
April 7, 2024 11:56 42s main
April 7, 2024 11:56 42s
Fixed MainCamera not "losing" its Target Render Texture
Build and Test #144: Commit 468a76e pushed by michaelsakharov
April 7, 2024 11:44 44s main
April 7, 2024 11:44 44s
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