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michaelsakharov committed Apr 16, 2024
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8 changes: 4 additions & 4 deletions Readme.md
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Expand Up @@ -44,8 +44,8 @@ Prowl is an open-source, **MIT-licensed** game engine developed in **pure C# in
- .NET 8
- Dear ImGUI Editor, including ImGuizmo, ImPlot, ImNodes
- Editor with support for Editor Scripts and Custom Editors
- Physics ([Jitter Physics 2](https://github.com/notgiven688/jitterphysics2))
- Colliders: Box, Sphere, Capsule, Cylinder, Mesh Collider, Wheel Collider
- Physics ([Bepu Physics 2](https://github.com/bepu/bepuphysics2))
- Colliders: Box, Sphere, Capsule, Cylinder, Mesh Collider
- Rigidbody-based Character Controller
- Unity-like Coroutines
- Playtest directly in Editor
Expand Down Expand Up @@ -127,7 +127,7 @@ Getting Prowl up and running is super easy!
### Engine
- 🛠️ Cross Platform
- ✔️ Windows - Fully functional
- ✔️ MacOS
- ✔️ MacOS - ImGUI asserts cause crashes occasionally
- 🛠️ Linux
- ❌ Andriod
- ❌ iOS
Expand Down Expand Up @@ -224,7 +224,7 @@ Distributed under the MIT License. See `LICENSE.txt` for more information.

### Runtime
- [Silk.NET](https://github.com/dotnet/Silk.NET)
- [Jitter Physics 2](https://github.com/notgiven688/jitterphysics2)
- [Bepu Physics](https://github.com/bepu/bepuphysics2)

### Editor

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