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Releases: PsyCommando/ppmdu_spriteeditor

1.1.0-alpha.25 - New alpha version

31 Jan 08:55
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Pre-release

This has been in the works for a long while now.
This is basically a bleeding edge build, so don't rely on it working too much.

Still lots of features missing and tons of bugs, but its getting there.

ppmdu_spriteeditor v1.0.0-alpha.5

08 Dec 08:21
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Fixed a lot of bugs, namely crashes happening when previewing animations. It had to do with the animated sprite being deleted before it had finished loading when going from one animation to another: #12

Implemented most of the features I was planning for release. Except the import wizard for importing custom sprites and etc. That should make importing new sprites a breeze hopefully. But I'll wait to see how people are using the tool first, since its going to be a long process, and there's no point in making something that only I would understand/love to use really..

Notes:

  • Saving to file is still pretty wonky,(And well there hasn't been much documentation on editing PMD2 sprites in the past, so we're in completely new territory here) so make backups of your work!
  • The "conversion" button on the animation table page doesn't work properly, so watch out for that!

sprite editor ui preview

29 Oct 23:28
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Pre-release

So I decided to release a build of the utility as-is in order to get some feedback on the UI and the App.
It does not fully works. It can only view game sprites right now. And don't attempt to save or you might corrupt your game files.