systemOrNull and world contains system #146
Merged
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This PR adds two additional functions to the world:
systemOrNull
contains
for a system classThey make sense with the change of #145 and also I needed them for a special feature in my game as well where I want to bypass certain game events if a specific system is not part of the world.
Also, I split world configuration and world stuff into two separate files now since that got too big and annoying to navigate in the single file.
@RefuX: this might be useful for you as well.