Releases: Quistar-LAB/TreeAnarchy
Releases · Quistar-LAB/TreeAnarchy
Version 0.8.1
Lots of code cleanup, bug fixes and performance improvement.
Added NetLane for tree rotation when drawing networks. Rotation should work now with moveit mod
Added framework for future localization
This is first BETA release
Version 0.8.0
Patching reorder, and initial localization framework setup
TreeAnarchy-0.8.0.zip
Version 0.7.9
Fixed some serialization issues, and enabled acceleration experiment in this version
Version 0.7.8
This version reflects a major overhaul in the design of serialization for trees. This fixes numerous issues, including issues that exists in the old Unlimited Trees Mod. Changes in this version are as follows:
- The major problem with the old Unlimited Trees mod is that the trees are not saved in association with its PrefabInfo (TreeInfo), it just saves the index (which can change if moved to a different computer with different tree assets). This also introduced the problem of some trees in certain grids to be rendered below the terrain, due to the corruption of the treeinstance mbuffer and the association of its corresponding prefabinfo. This version utilized the existing saving methods with DataSerializer, and uses PrefabCollection to generate the association correctly to resolve these issue. Trees should no longer appear below the terrain.
- This version uses a special flag that exists in the original Colossal framework (FixedHeight) to realize tree snapping. Thus only those trees with FixedHeight flag set in m_flags will have its YPos saved. This saves disc space, and improves loading and saving time.
Please test this mod to prove my claims