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4.15.14
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yairm210 committed Mar 2, 2025
1 parent 932f44b commit 63d02c9
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20 changes: 15 additions & 5 deletions android/assets/jsons/translations/Afrikaans.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1948,6 +1948,8 @@ Buy for [amount] gold =
# Requires translation!
Buy =
# Requires translation!
Move unit out of city first =
# Requires translation!
Currently you have [amount] [stat]. =
# Requires translation!
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? =
Expand Down Expand Up @@ -3394,8 +3396,6 @@ City-State territory always counts as friendly territory =
# Requires translation!
Allied City-States will occasionally gift Great People =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
[relativeAmount]% City-State Influence degradation =
# Requires translation!
Resting point for Influence with City-States is increased by [amount] =
Expand Down Expand Up @@ -3478,6 +3478,10 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Science cost of researching new Technologies =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
Expand Down Expand Up @@ -4038,11 +4042,11 @@ if starting in the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
after discovering [techFilter] =
# Requires translation!
before discovering [tech] =
before discovering [techFilter] =
# Requires translation!
while researching [tech] =
while researching [techFilter] =
# Requires translation!
if no other Civilization has adopted this =
# Requires translation!
Expand Down Expand Up @@ -4342,6 +4346,8 @@ for [amount] turns =
# Requires translation!
hidden from users =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
for every [countable] =
# Requires translation!
for every adjacent [tileFilter] =
Expand Down Expand Up @@ -4585,6 +4591,10 @@ unimproved =
# Requires translation!
improved =
# Requires translation!
worked =
# Requires translation!
pillaged =
# Requires translation!
All Road =
######### simpleTerrain ###########
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20 changes: 15 additions & 5 deletions android/assets/jsons/translations/Bangla.properties
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Expand Up @@ -1518,6 +1518,8 @@ Buy for [amount] gold =
# Requires translation!
Buy =
# Requires translation!
Move unit out of city first =
# Requires translation!
Currently you have [amount] [stat]. =
# Requires translation!
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? =
Expand Down Expand Up @@ -2902,8 +2904,6 @@ City-State territory always counts as friendly territory =
# Requires translation!
Allied City-States will occasionally gift Great People =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
[relativeAmount]% City-State Influence degradation =
# Requires translation!
Resting point for Influence with City-States is increased by [amount] =
Expand Down Expand Up @@ -2986,6 +2986,10 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Science cost of researching new Technologies =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
Expand Down Expand Up @@ -3546,11 +3550,11 @@ if starting in the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
after discovering [techFilter] =
# Requires translation!
before discovering [tech] =
before discovering [techFilter] =
# Requires translation!
while researching [tech] =
while researching [techFilter] =
# Requires translation!
if no other Civilization has adopted this =
# Requires translation!
Expand Down Expand Up @@ -3850,6 +3854,8 @@ for [amount] turns =
# Requires translation!
hidden from users =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
for every [countable] =
# Requires translation!
for every adjacent [tileFilter] =
Expand Down Expand Up @@ -4093,6 +4099,10 @@ unimproved =
# Requires translation!
improved =
# Requires translation!
worked =
# Requires translation!
pillaged =
# Requires translation!
All Road =
######### simpleTerrain ###########
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20 changes: 15 additions & 5 deletions android/assets/jsons/translations/Belarusian.properties
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Expand Up @@ -1651,6 +1651,8 @@ Buy for [amount] gold =
# Requires translation!
Buy =
# Requires translation!
Move unit out of city first =
# Requires translation!
Currently you have [amount] [stat]. =
# Requires translation!
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? =
Expand Down Expand Up @@ -3055,8 +3057,6 @@ City-State territory always counts as friendly territory =
# Requires translation!
Allied City-States will occasionally gift Great People =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
[relativeAmount]% City-State Influence degradation =
# Requires translation!
Resting point for Influence with City-States is increased by [amount] =
Expand Down Expand Up @@ -3139,6 +3139,10 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Science cost of researching new Technologies =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
Expand Down Expand Up @@ -3699,11 +3703,11 @@ if starting in the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
after discovering [techFilter] =
# Requires translation!
before discovering [tech] =
before discovering [techFilter] =
# Requires translation!
while researching [tech] =
while researching [techFilter] =
# Requires translation!
if no other Civilization has adopted this =
# Requires translation!
Expand Down Expand Up @@ -4003,6 +4007,8 @@ for [amount] turns =
# Requires translation!
hidden from users =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
for every [countable] =
# Requires translation!
for every adjacent [tileFilter] =
Expand Down Expand Up @@ -4246,6 +4252,10 @@ unimproved =
# Requires translation!
improved =
# Requires translation!
worked =
# Requires translation!
pillaged =
# Requires translation!
All Road =
######### simpleTerrain ###########
Expand Down
20 changes: 15 additions & 5 deletions android/assets/jsons/translations/Bosnian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2182,6 +2182,8 @@ Buy for [amount] gold =
# Requires translation!
Buy =
# Requires translation!
Move unit out of city first =
# Requires translation!
Currently you have [amount] [stat]. =
# Requires translation!
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? =
Expand Down Expand Up @@ -3628,8 +3630,6 @@ City-State territory always counts as friendly territory =
# Requires translation!
Allied City-States will occasionally gift Great People =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
[relativeAmount]% City-State Influence degradation =
# Requires translation!
Resting point for Influence with City-States is increased by [amount] =
Expand Down Expand Up @@ -3712,6 +3712,10 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Science cost of researching new Technologies =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
Expand Down Expand Up @@ -4272,11 +4276,11 @@ if starting in the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
after discovering [techFilter] =
# Requires translation!
before discovering [tech] =
before discovering [techFilter] =
# Requires translation!
while researching [tech] =
while researching [techFilter] =
# Requires translation!
if no other Civilization has adopted this =
# Requires translation!
Expand Down Expand Up @@ -4576,6 +4580,8 @@ for [amount] turns =
# Requires translation!
hidden from users =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
for every [countable] =
# Requires translation!
for every adjacent [tileFilter] =
Expand Down Expand Up @@ -4819,6 +4825,10 @@ unimproved =
# Requires translation!
improved =
# Requires translation!
worked =
# Requires translation!
pillaged =
# Requires translation!
All Road =
######### simpleTerrain ###########
Expand Down
18 changes: 14 additions & 4 deletions android/assets/jsons/translations/Brazilian_Portuguese.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1295,6 +1295,8 @@ Raze city = Queimar cidade
Stop razing city = Parar de queimar cidade
Buy for [amount] gold = Comprar por [amount] de Ouro
Buy = Comprar
# Requires translation!
Move unit out of city first =
Currently you have [amount] [stat]. = Atualmente você tem [amount] [stat].
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Gostaria de comprar [constructionName] para [buildingGoldCost] [stat]?
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Você está comprando uma unidade religiosa em uma cidade que não segue a religião que você fundou ([yourReligion]). Isto significa que a unidade está ligada a essa religião estrangeira ([majorityReligion]) e será menos útil.
Expand Down Expand Up @@ -2076,7 +2078,6 @@ Gifts of Gold to City-States generate [relativeAmount]% more Influence = Present
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns = Pode gastar ouro para anexar ou um fantoche de uma cidade-estado que foi sua aliada por [amount] turnos
City-State territory always counts as friendly territory = O território da cidade-estado sempre conta como território amigo
Allied City-States will occasionally gift Great People = Cidades-Estados Aliadas ocasionalmente presentearão uma Grande Personalidade
Will not be chosen for new games = Não será escolhido para novos jogos
[relativeAmount]% City-State Influence degradation = [relativeAmount]% Degradação da Influência da Cidade-Estado
Resting point for Influence with City-States is increased by [amount] = O ponto de descanso para Influência com Cidades-Estado é aumentado em [amount]
Allied City-States provide [stat] equal to [relativeAmount]% of what they produce for themselves = As cidades-estados aliadas fornecem [stat] igual a [relativeAmount]% do que produzem para si
Expand Down Expand Up @@ -2118,6 +2119,10 @@ Sell [buildingFilter] buildings [cityFilter] = Vender edifícios [buildingFilter
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% do custo de cultura da adoção de novas políticas
# Requires translation!
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Science cost of researching new Technologies =
[stats] for every known Natural Wonder = [stats] para cada Maravilha Natural conhecida
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] por descobrir uma Maravilha Natural (bônus aumentado para [stats2] se for o primeiro a descobri-la)
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Grande Personalidades [cityFilter]
Expand Down Expand Up @@ -2398,9 +2403,9 @@ before the [era] = antes da [era]
starting from the [era] = a partir da [era]
if starting in the [era] = se começar no período [era]
if no other Civilization has researched this = se nenhuma outra Civilização pesquisou isso
after discovering [tech] = depois de descobrir [tech]
before discovering [tech] = antes de descobrir [tech]
while researching [tech] = enquanto pesquisava [tech]
after discovering [techFilter] = depois de descobrir [techFilter]
before discovering [techFilter] = antes de descobrir [techFilter]
while researching [techFilter] = enquanto pesquisava [techFilter]
if no other Civilization has adopted this = se nenhuma outra civilização adotou isto
after adopting [policy/belief] = depois de adotar [policy/belief]
before adopting [policy/belief] = antes de adotar [policy/belief]
Expand Down Expand Up @@ -2550,6 +2555,7 @@ upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter]
upon entering a [tileFilter] tile = ao entrar em um painel [tileFilter]
for [amount] turns = por [amount] turnos
hidden from users = escondido dos usuários
Will not be chosen for new games = Não será escolhido para novos jogos
for every [countable] = para cada [countable]
for every adjacent [tileFilter] = para cada [tileFilter] adjacente
for every [amount] [countable] = para cada [amount] [countable]
Expand Down Expand Up @@ -2693,6 +2699,10 @@ Bonus resource = Recurso de bônus
unimproved = não aprimorado
improved = aprimorado
# Requires translation!
worked =
# Requires translation!
pillaged =
All Road = Toda a estrada
######### simpleTerrain ###########
Expand Down
20 changes: 15 additions & 5 deletions android/assets/jsons/translations/Bulgarian.properties
Original file line number Diff line number Diff line change
Expand Up @@ -1559,6 +1559,8 @@ Raze city = Заличаване на град
Stop razing city = Стоп разрушаване
Buy for [amount] gold = Закупуване за [amount] злато
Buy = Закупуване
# Requires translation!
Move unit out of city first =
Currently you have [amount] [stat]. = В момента имате [amount] [stat].
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Искате ли да закупите [constructionName] за [buildingGoldCost] [stat]?
# Requires translation!
Expand Down Expand Up @@ -2701,8 +2703,6 @@ City-State territory always counts as friendly territory =
# Requires translation!
Allied City-States will occasionally gift Great People =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
[relativeAmount]% City-State Influence degradation =
# Requires translation!
Resting point for Influence with City-States is increased by [amount] =
Expand Down Expand Up @@ -2785,6 +2785,10 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Each city founded increases Science cost of Technologies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Science cost of researching new Technologies =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
Expand Down Expand Up @@ -3341,11 +3345,11 @@ if starting in the [era] =
# Requires translation!
if no other Civilization has researched this =
# Requires translation!
after discovering [tech] =
after discovering [techFilter] =
# Requires translation!
before discovering [tech] =
before discovering [techFilter] =
# Requires translation!
while researching [tech] =
while researching [techFilter] =
# Requires translation!
if no other Civilization has adopted this =
# Requires translation!
Expand Down Expand Up @@ -3644,6 +3648,8 @@ for [amount] turns =
# Requires translation!
hidden from users =
# Requires translation!
Will not be chosen for new games =
# Requires translation!
for every [countable] =
# Requires translation!
for every adjacent [tileFilter] =
Expand Down Expand Up @@ -3862,6 +3868,10 @@ unimproved =
# Requires translation!
improved =
# Requires translation!
worked =
# Requires translation!
pillaged =
# Requires translation!
All Road =
######### simpleTerrain ###########
Expand Down
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